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IGN Interview: Building Borderlands

To find out more about how Gearbox Software, the folks behind the Brothers in Arms series and various versions of other high profile franchises, built the game and made sure it was entertaining at the same time, IGN talked with Senior Designer Paul Hellquist and Director Matt Armstrong.

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uk.pc.ign.com
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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
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Community254d ago
Michiel1989253d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

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thorstein554d ago WhoDisagree(0)Agree(1)
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Community553d ago
-Foxtrot554d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki552d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88553d ago

Polish a turd to make a what?!

DefenderOfDoom2553d ago (Edited 553d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.