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210°

Next-Gen 3D Rendering Technology: Voxel Ray Casting

After TomsHardware's coverage of ray tracing a little while back, they continue their overview of the rendering techniques that could replace, or at the very least, complement triangle rasterization as we know it today.

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tomshardware.co.uk
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Nihilism6049d ago (Edited 6049d ago )

John Carmack is a sexy beast........now hurry up and make doom 4 you silly rabbit, crysis needs some competition, dx11 doom 4 *drools*

TheIneffableBob6049d ago

id is all about OpenGL, not D3D. :)

Nihilism6049d ago (Edited 6049d ago )

correction: ID WAS all about OpenGL, unfortunately/fortunately, d3d has taken over and more emphasis is being put on it, but it's technology, may the best tech win, and d3d has surpassed openGL by alot, i'll take whatever works and whatever looks best.

@meetajhu

rage looks average, john himself said that doom4 would be much more advanced, rage will look good but it won't blow everyone away graphically like crysis did

aGameDeveloper6048d ago

Right. Xbox 360 does not support OpenGL, while PS3 (and Linux and Mac OS) do not support DirectX. So multi-platform developers must use both and decide which of the two to use for PC.

meetajhu6049d ago

No need Doom 4 to compete. Rage is enought. Crysis is all about the awesome textures and Rage Mega Texture will crush Crysis.

Halflife 1(goldsource engine, heavly modified Quake 1 engine)
Halflife 2(again modified Goldsrc engine and some copy from Unreal engines)
Cryengine(Another Heavy modification of Quake 3 engine)
Cryengine2("")
""3("")
Infinity Ward engine(Quake 3 engine modified adding HDR lighting effects and dynamic shadows)

So all company should kneel before John Carmack for his awesome work! Rage will demolish!

chak_6049d ago

yup, I'm so waiting for rage. It looks really neat.
Just hope there won't be too much racing, don't like that much

TheIneffableBob6049d ago

Are you sure CryENGINE is a Quake 3 derivative?

I don't see it on here.
http://upload.wikimedia.org...

FantasyStar6049d ago (Edited 6049d ago )

From what I'm understanding, Voxels literally represents the x,y,z axis in full volumetric space. However the drawback was storage space because something as simple as a single 1024 texture can take up to 4GB of RAM. They solved this by introducing "voxel octee", which by the artist can mesh and simplify incoming blocks on the 2D plane by distance and overall allow full control over the pixels drawn, which means that stuff like aliasing is a thing of the past with voxels.

However the problem is that even though voxel octee (or Voxel Ray Casting, (not tracing)) is expensive because that's alot of crunching power and man power needed to create an algorithm that can suit the artist's vision. (regardless of help from DX11's Tessellation) That and the ability to stream that many voxels while creating effective data structures that won't clog up the memory access. (again, the manpower thing).

The future is uncertain. Someone correct me if I miss something, or ****ed up somewhere.

meetajhu6049d ago

This is going to come in Rage and you will watch it. No need of AA anymore!

kaveti66166049d ago

WHERE IS KAKKOI to EXPLAIN ALL of THIS to ME!!!

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Community17d ago
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Jin_Sakai18d ago (Edited 18d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio17d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing17d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9217d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit17d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing17d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9217d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

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