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20°

The Flash Video Game – Interview

Battery Acid Writes: "When speaking about the game's story where did Bottlerocket look for inspiration? The comics, the television series, other television appearances?"

"Yes, yes, and yes. I had collected Flash for a long time, stopped, and then restarted when they brought back Bart as Flash. So I was able to go through a lot of the books that I had to show people who Flash was and what he should do..."

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leakybattery.wordpress.com
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✔ Fixed
Bad Editing
Need an opening quote on your scond paragraph there.
knifefight6065d ago WhoDisagree(0)Agree(0)
✔ Fixed
Bad Editing
Find a picture that does not cut-off the Flash's Head.
BlackIceJoe6065d ago WhoDisagree(0)Agree(0)
Sonyslave36064d ago

Good luck getting flash speed force in the game.

RockmanII76064d ago

Hope this is everything that the sonic games failed to do.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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Community36d ago
italiangamer37d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde35d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy35d ago

And then MK1 killed it again.

DivineHand12535d ago (Edited 35d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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Community41d ago
50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
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Community47d ago