
Icrontic spoke with NVIDIA regarding their take on AMD's open source "Bullet" physics initiative.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
"Yo AMD I'm really happy for you and I'mma let you finish, but PhysX is awesome."
basically
"Vendor-neutral APIs like DirectX and OpenGL have allowed games to proliferate without the nasty divide of hardware exclusivity."
And yet, if you don't run a MS platform, you need to support 2 render backend APIs. One beeing DX the other OpenGL.
Same with OpenCL vs. Direct Compute. And well, with 2 or 3 physics APIs. One beeing PhysX, the others Havok and the smaller free ones Bullet and ODE.
Open != Open (depending on who you ask).
It will help push to a standard which is good for all of us.
PhsyX is a great technology, but it is still very much CUDA, which is still very much NVIDIA, which means AMD will want nothing to do with it by (marketing) principle.
No matter how open it is, it's still totally NVIDIA.
"Open source software is socialism"