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IBM Talks PS3 Processor, Backwards Compatibility

In a new interview with Reed's Electronic News, Tom Reeves, VP of semiconductor and technology services at IBM, has spoken candidly about the future of microchip manufacturing, focusing on the IBM-co-designed Cell processor, which is used by Sony's PlayStation 3.

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gamasutra.com
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achira7225d ago

good and interesting article.

shotty7225d ago

10 to 20% yield on cell doesn't sound good for sony. Also doesn't it worry people when he talks about it like if it's within warranty you return it if not tough luck. It seems to me that the SPE have a tendency to stop working after a certain period which is why they are trying for 8 SPE so it 1 breaks then it's alright but more than 1 then your screwed, too bad if you started with 7. For the people intent on getting a ps3 get a 3 or higher year warranty from a reliable store like best buy because something tells me this isn't the last we hear of dying SPEs.

ASTAROTH7223d ago

The article is about Sony internal development teams you MORON. Sony's internal are amongst the best developers in the industry surpassed only by nintendos internal development teams. Wait till these guy exploit what can be done with the PS3.

PS360PCROCKS7223d ago

That was uncalled for...all he was saying is that if one fails the PS3 will fail as well so get a warranty last I checked that was clearly stated in the article, about that though I never though about that, the PS3 has so many things that can break, it's like having 8 processors in one box, I hope they dont screw these launch ones up for people

Cyclonus7223d ago

from a SonyZombie like Asstaroth. they only know how to respond with hate and vitriol

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community1d ago
Cockney21h ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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Community1d 1h ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community1d 16h ago
lodossrage1d 22h ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman1d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb17h ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.