All Channels
Popular
Approvals 5/3 ▼
Ru (1) - 6940d ago Cancel
techie (1) - 6940d ago Cancel
snoop_dizzle (1) - 6940d ago Cancel
TriggerHappy (1) - 6940d ago Cancel
kdawg222 (1) - 6940d ago Cancel
20°

EA and Presentation, Oxymoron?

For those of us who consider ourselves sim/hardcore ballers, one of the biggest axes we've had to grind against EA is the severe lack of presentation, really in all of their games, but especially madden. For those who say NCAA's presentation is really good, its actually just okay; it just seems good compared to the presentation in the rest of EA's games. For the life of us, we just can't understand why the people at EA don't seem to understand how much better of an experience that they can give us if they attempted to improve this one part of the game.

Read Full Story >>
maddenmania.com
Create Report !X

Add Report

Reports

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community22d ago
Cockney22d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community22d ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community23d ago
lodossrage23d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman22d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb22d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.