
For those of us who consider ourselves sim/hardcore ballers, one of the biggest axes we've had to grind against EA is the severe lack of presentation, really in all of their games, but especially madden. For those who say NCAA's presentation is really good, its actually just okay; it just seems good compared to the presentation in the rest of EA's games. For the life of us, we just can't understand why the people at EA don't seem to understand how much better of an experience that they can give us if they attempted to improve this one part of the game.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.