
How much lag is in Killzone 2 controls? This was Digital Foundry's initial attempt at framecounting. Note that the result is only "ballpark". Subtract three frames from the final result to compensate for the latency of the Dell screen used here.

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
I bought a DS3 for Grand Theft Auto IV and I felt a little "lag", or controller latency, when moving the character and especially driving. As you can see from the tests, GTAIV isn't the quickest game with the thumb but I swear the added weight of the controller emphasised that (at least for me).
Killzone 2, well I don't know what to say. Loved the game. The forums were screaming about the "delay" in the aim for the guns but said it was intentional. I tried to play it but never felt in control and so couldn't really enjoy it that much. Sold it off but I heard it was patched. Guerilla made a massive design mistake. There were a lot of returns of the game in the local game stores near me and I'm pretty confident it was for that reason, the game in itself was amazing. But some people love that deadzone feature. The fanboys will disagree because its a PS3 exclusive but the fact they patched it eventually vindicates my point.
Halo 3 - because you need to jump about a headless chicken in the game, it is just so damn quick. If you're in form, that's good but if you haven't played in a while then its unforgiving. It's actually intimidating for me personally.
These Ditigal Foundry articles are good, I read an interesting article about WipeoutHD and how they produced such incredible visuals at 1080p60.
On the topic of Killzone 2, I didn't find the controls too bad, the only time I have issues is when I go from Halo/CoD and to a lesser extent SOCOM onto Killzone. But after a few rounds I'm used to it again. I never understood people who cited the controls as a key reason for disliking the game though.
There was no control latency. The guns just had weight, that's why it was hard to turn around. Most people who play Killzone came from playing CoD which is a twitch game (no realism). Seriously, people in CoD can do a 360 in less than a second and still have perfect aim. I ask you how is that possible. Killzone2 controls are fine and the only people that complain are people who expect the game to be identical to CoD in controls.
I own in Killzone 2 so i know. My psn is extravegant go check my stats if you want.
Besides an old patch made it so people who complained can have there twitch gameplay.
Killzone 2 was better before the patch. Just because these whiny little kids who were used to COD and gaylo. Killzone 2 IS one of the most unique FPS this gen.
Killzone 2 is one of the most unique FPS. While all others try to be as close to Halo and COD KZ went a different route and offered a more unique experience.