
This feature article at Gameplayer.com.au entitled 'The Next Small Thing' contains a roundtable interview with Joshua Glazer (Chief Technical Officer of Naked Sky Entertainment), Greg Canessa (PopCap Games' Vice President of Emerging Platforms) and Renegade Kid's Jools Watsham talking about the current climate and future of Live Arcade. In particular they discuss how the increased size limit on downloadable arcade games has affected their work.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
It'd be a shame if little developers like these were forced out by the sheer volume of larger games. I easily spend more time playing games like Geometry Wars and Zuma than full-priced games.
There's a tremendous potential there. I appreciate the diverse titles available, including Catan. M$, bring on more board games-- Risk, Axis & Allies, and something akin to the DS' Clubhouse Games (a single game that has quaint versions of chess and a ton of other games). If they did a version similar to Clubhouse games and included it with the system, moms and more non-gamers/casual gamers would snap the 360 up. With XBL, its shameful to not have a version of Risk or Axis & Allies available to quickly dominate the world with! gCM
roboblitz uses a texture compression technic that fits 100meg of textures fit into 2meg they should be selling this technology to the big name dev's, even with half the 360's memory for textures you would fit over 12gig in.
And if you used half a DVD 9 you would have 250gig of textures
Give me good old faithful monopoly!
If they make good original IP's they will sell and Microsoft will bring in more just like them. It's all in their court to produce good games.