
The tale of how the Oliver twins got into the videogame industry is one of those Britsoft yarns, comparable to the one about Gremlin starting up above a computer shop or Peter Molyneux and Les Edgar kick-starting the development of Populous after receiving free Amiga hardware that should have gone to Torus, not Taurus. The brothers, recent purchasers of a BBC Micro, entered a competition on a Saturday morning kids show ("Isla St Clair, Tommy Boyd, Jeremy Beadle," remembers Andrew Oliver) to design a videogame. They won – being the only ones to send an actual game rather than a design idea drawn in crayon – and later sold Gambit to Acornsoft for £200.

Mark interviewed The Oliver Twins, legendary British developers of the classic Dizzy series of games. Check out their stories of growing up, developing games, the games industry in the UK in the 1980's, and much more!
Spud’s Quest is an indie platformer with many adventure elements that seeks to capture the spirit of the classic Dizzy games, with some additional influences.

Following it’s release in 1987 the first Dizzy game – Dizzy: The Ultimate Cartoon Adventure – was so popular that it lead to a full franchise which became one of the most successful European computer game brands of the 1980′s.
This is Robert Settle's first article in a series exploring the games that have had the biggest impact on him since he first started gaming over 20 years ago.
Oh I love Dizzy. Never got around to completing any of them on Amiga as a kid, but a few weeks ago I finally got to the end Prince of the Yolkfolk using WinUAE emulator (and save states).
They should do like Sega did with the classics and release them as a bundle on PSN/XBLA :)