
In my ZX Spectrum-toting youth, Dizzy was king. I had a +2A, one with the built-in tape player. It was even more awesome than all the girls thought their 80’s poodle perms were.

Mark interviewed The Oliver Twins, legendary British developers of the classic Dizzy series of games. Check out their stories of growing up, developing games, the games industry in the UK in the 1980's, and much more!

Justin Towell:
"In 1990, I was eight years old and on the last stretch of a wonderful game called Treasure Island Dizzy. I had completed all the puzzles, found Blackbeard's secret kitchen and sold his microwave to the shopkeeper (Blackbeard had made Dizzy walk the plank so that seems only fair), and finally got the motorboat running to take me off the island. But that giddy excitement turned to horror. I didn't have all 30 coins; I had 29. What follows is so painful, it's similar to Finding Nemo's opening in terms of emotional anguish. Try not to cry. Before I could find that last coin, my parents sold my ZX Spectrum."

Video-game music is something that TV Presenter OJ Borg has found to be essential to the whole experience of gaming.
Most of the all-time greatest games have a tune or sonic trademark that sticks in your mind, giving you an emotional response when you hear them, either when playing the game or not.
It’s also become something of a fad, with the appearance of numerous concerts featuring high-class orchestras very seriously playing the entire Halo soundtrack.
So what does makes great music in a game?