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The Problem with Porting Games

You don't need to be a 1970s stand-up comedian to know that there's a large lexicon of monosyllabic, four-letter words for describing something you don't like – but only PC gamers use the word "port" with such a fervent degree of repulsion. Common complaints about console ports include meagre graphics options, dodgy third-person camera angles, poorly thought-out controls and sparsely distributed save points.

Making games for multiple platforms can't be easy though. After all, each current gaming platform has radically different processor architecture, as well as completely different controllers and graphics APIs. That's before you've even considered storage, memory and online abilities. Just how do you develop a game for so many different types of hardware, and is it possible to make a great game across three consoles and the PC?

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Shendow6114d ago

Controller? 360 an PS3 have the same number of buttons but only PS3 has Sixaxes, but not alot of 3rd party's use it, Wii is some what a problem but I don't think it is really had, all and all. If the developers put alot of time an work for each system, it should turn out good.

JonnyBadfinger6114d ago

Controller wise all gaming systems should adopt the 360 button layout, better comfort and easier access to buttons. But with the PS3 D-pad simply because its more simple and better for fighting games.

PS3 controllers turn me off the console, have NO idea how people can play a console with such poor button layout. But that being said i dont know how any1 can use a keyboard and mouse to play games.

the problem with multiplats is the PC. because it can be upgraded hardware wise and software wise, PC gamers will always be b*tching about how games arent being catered to their computer specs.

If next gen consoles support hardware and software upgrades (not likely)there would be a possible masssive market of opportunities and cash to be made. And would add YEARS to the consoles life and keep the graphic standard high.

FamilyGuy6114d ago (Edited 6114d ago )

Every game would be best if built from the ground up around it's hardware capabilities. In a perfect gaming world there would be no "ports". Money is the major issue here.

Res5 and Street Fighter 4 were some okay ports so hopefully a trend like that continues were there isn't much room for complaint.

beavis4play6114d ago

i like the dualshock controller. (it fits my hands better) but, i don't think EVERYONE should have to use it. other people prefer the 360 controller and then there are the "motion-control" advocates.

everyone has a preference.

MURKERR6113d ago (Edited 6113d ago )

fast forward to the ps3 guess what.....SAME layout ive been used to for over 10 years

so each to their own, my own is i prefer the ps controller

Ravage276113d ago

i know many people who finds the 360 controller awkward, everyone has their preferences.

duplissi6113d ago (Edited 6113d ago )

jonny, i have to disagree with you about the controllers, no one has had a problem with the ps controller (which has only seen minor changes) until the xbox 360 which i find stupid- they are almost the same!(f it was so broken dont you think that ppl would have complained before the 360 was out?) the only differences are the triggers, placement of the left analog stick, top of the analog sticks, and girth (the xbox 360 controller is filled out more) and they are actually nearly the same size(same hight, length, and depth). the real problem is that your used to the shape of the xbox controller and thats it- i can go back and forth with no problems at all because they are so similar.

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Nihilism6114d ago

unbelieveably long article, so i read like 1% of it, but i believe a lack of good middleware as well as hasty publishers forcing devs to cut corners are the main reasons, crytek may well change things.....or maybe not, maybe they'll make it as glitchy as fallout 3 supposedly was on consoles...time will tell, i have quite a few good ports......and quite a few horrible ports, but the good thing about pc....there are always tweaks....and you can always force 16Q through our ever so helpful nvidia control panel

Kakkoii6114d ago (Edited 6114d ago )

Uhh lol. The Xbox doesn't have a different graphics API than PC. It uses DX9, along with an ATI GPU. Porting to and from the 360 & PC is easy. Now the PS3 on the other hand, while it does use a Nvidia GPU, the rest is very different compared to PC's. So in that area it is complicated.

Developers just tend to be lazy when porting to another console or PC. Take Bionic Commando for example. They didn't even bothered to change the 360 button press icons and descriptions to that of a PC users settings. Talk about freaking lazy. Then there's the massive fail of a job Rockstar Toronto did when porting GTA IV to the PC. They have improved it quite a bit with 4 patches now. But at the start it was horrible.

Nihilism6114d ago

did you play last remnant on pc?, i played the demo and there were 360 button icons all through the control options....and no reference...i had to try and guess.......and thank god for that demo too, or i would have bought that broken game...desperation for more rpg's makes me do crazy things

kaz-hirai6113d ago

Ill tell you the problem its the Chatboxes beloved 360 holding back the PS3 with its lower than DVD9 space!!! ;-D !

pixelsword6113d ago

...'cause you have to work out different algorithms and on what part of the Cell to put them. (which can be done with headers and macros)

nice article.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing14d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing14d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9214d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

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