
You don't need to be a 1970s stand-up comedian to know that there's a large lexicon of monosyllabic, four-letter words for describing something you don't like – but only PC gamers use the word "port" with such a fervent degree of repulsion. Common complaints about console ports include meagre graphics options, dodgy third-person camera angles, poorly thought-out controls and sparsely distributed save points.
Making games for multiple platforms can't be easy though. After all, each current gaming platform has radically different processor architecture, as well as completely different controllers and graphics APIs. That's before you've even considered storage, memory and online abilities. Just how do you develop a game for so many different types of hardware, and is it possible to make a great game across three consoles and the PC?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Controller? 360 an PS3 have the same number of buttons but only PS3 has Sixaxes, but not alot of 3rd party's use it, Wii is some what a problem but I don't think it is really had, all and all. If the developers put alot of time an work for each system, it should turn out good.
unbelieveably long article, so i read like 1% of it, but i believe a lack of good middleware as well as hasty publishers forcing devs to cut corners are the main reasons, crytek may well change things.....or maybe not, maybe they'll make it as glitchy as fallout 3 supposedly was on consoles...time will tell, i have quite a few good ports......and quite a few horrible ports, but the good thing about pc....there are always tweaks....and you can always force 16Q through our ever so helpful nvidia control panel
Uhh lol. The Xbox doesn't have a different graphics API than PC. It uses DX9, along with an ATI GPU. Porting to and from the 360 & PC is easy. Now the PS3 on the other hand, while it does use a Nvidia GPU, the rest is very different compared to PC's. So in that area it is complicated.
Developers just tend to be lazy when porting to another console or PC. Take Bionic Commando for example. They didn't even bothered to change the 360 button press icons and descriptions to that of a PC users settings. Talk about freaking lazy. Then there's the massive fail of a job Rockstar Toronto did when porting GTA IV to the PC. They have improved it quite a bit with 4 patches now. But at the start it was horrible.
Ill tell you the problem its the Chatboxes beloved 360 holding back the PS3 with its lower than DVD9 space!!! ;-D !
...'cause you have to work out different algorithms and on what part of the Cell to put them. (which can be done with headers and macros)
nice article.