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200°

How Will Sony Solve the Old UMD Problem?

PSP World writes:

"With its super-small PSP Go coming to shops soon, Sony has a big-sized problem brewing on the horizon. How will users who already own an older model of PSP transfer their UMD games to the 16GB internal storage of the PSP Go? Surely, Sony can't expect us to buy all of our old games again in digital form, so they must be considering various options to placate those gamers with a big pile of UMDs. Here, we consider a few options of the table for Sony, whose "goodwill" program has been announced but not clarified in any significant way, less than two months before the launch of the PSP Go."

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clinker6122d ago

It might be impractical, but the external UMD drive is by far my preferred solution, for the exact reasons mentioned in the article: total freedom to rip my own games whenever I want.

GWAVE6121d ago

I think Sony should "start over" with the PSP Go and focus only on digital content. I could be totally wrong, but based on the responses from PSP owners on the internet, most PSP gamers who already own a 2000 or 3000 have no interest in upgrading to the Go.

In fact, the Go is pretty much designed to capture a new audience, and the 3000 is still going to be sold in stores, so I don't see why Sony should bend over backwards for those very few people to play their old UMDs on the Go when their 2000 or 3000 will work just fine.

himdeel6121d ago (Edited 6121d ago )

...the GO isn't meant to be a device warranting an upgrade from the PSP 2000 or 3000 if my understanding of SONY's marketing blurbs are correct. http://psp.ign.com/dor/arti...

It is meant to usher in a revamped approach to accessing digital media with respect to how people choose to use the PSP. If I had a PSP I wouldn't upgrade to a GO. However as someone who has wanted a PSP, the GO is definitely a STRONG and viable option for me as a future PSP owner.

I want a GO, but whether or not I choose it over the 2000 or 3000 only time and finances will tell.

xtreampro_REVENGE6122d ago

What do you mean by 'rip'.

The problems already solved just buy a PSPGo or keep your current PSP and then buy a Go or just keep your current one and don't buy a go.

Anyone with brains would know that every PSPGo game will be available in a UMD form so there's no need to complain or upgrade to a PSPGo just keep the one you already have.

clinker6121d ago

What about people who already have an old PSP and a huge collection of UMD games? They might want to upgrade to the new hardware, no?

Ju6121d ago

Buy new titles on PSN only and keep the old PSP to play the UMDs. Done. Well, and give your old PSP a nice 16GB Memstick upgrade (games can be shared).

Trevorthenerd6121d ago

they wont they just want you to buy your entire library again...

Trevorthenerd6121d ago

sony wants to make money right? why wont they?

timestoby6121d ago

if they can release updates onto the psp etc then why wont they release some sort of program that would check ur umd once inserted and somehow connect to something online to verify or something that will read the umd and then get the download in some way.

interesting to see wot they will do. i mean the pirates would prob take advantage again lol

wxer6121d ago (Edited 6121d ago )

you know
alot of ppl i know
don't use UMD
they got the regular PSP
and they rarely use them (UMD's)

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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Community33d ago
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.