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30°

Help Save The Arcades!

Stride Gum writes, "Ah, the arcade. Sadly, many arcades across the country are down to their last quarter and facing closure. It's time gamers everywhere band together and Save the Arcades! By simply playing the insanely epic Zapataur, you can help one of these four amazing arcades score $25,000 and continue to provide gaming goodness to their community. Every point you score will be added to the tally of the arcade you choose to support. So the more you play, the better chance that the arcade you're rooting for will Score $25,000!"

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savethearcades.stridegum.com
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Wrong story type
Should be
Doesn't need to be in Gaming channel. Also remove the exclamation point from the end of the title.
JL6117d ago WhoDisagree(0)Agree(0)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community28d ago
Cockney28d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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Community28d ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community29d ago
lodossrage29d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman28d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb28d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.