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EA looking for smaller acquisitions after Take-Two failure

EA CFO Eric Brown has said EA is now in the market for smaller buys, speaking at the Pacific Crest Technology Leadership Forum in Vail, Colorado, this week.

Talking of EA's failed attempt to buy Take-Two this year, Brown said, "That's a deal whose timeframe has come and long gone. We're just not interested in a large-scale, traditional packaged-good publishing deal."

Brown also said EA is "underweighted" in Asia relative to its global sales.

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http://www.n4g.com/NewsCom-376032.aspx
Nineball21126138d ago WhoDisagree(0)Agree(0)
Duplicate story
http://www.n4g.com/NewsPendingCom-376037.aspx
Nineball21126138d ago WhoDisagree(0)Agree(0)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community45d ago
Cockney45d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community46d ago
lodossrage46d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman45d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb45d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.