During the past few years, ray tracing seems to have become the El Dorado of the real-time 3D world. The rendering technique sparked a peak of interest when a young researcher by the name of Daniel Pohl devoted a research project to the technology in 2004.
The reason the general public took an interest in his work is largely because Pohl chose to focus on id Software's famous Quake III, Quake IV, and Quake Wars 3D shooter game franchise. The researcher got a lot of media coverage and gamers began dreaming of a bright future in which their favorite titles would be ray traced and devoid of rasterization.
Intel soon became aware of the buzz and spotted an ideal way to justify increasing the number of cores in its processors. The company quickly started its own research program and now never misses an opportunity to remind us that ray tracing is the future of real-time 3D games. But is it, really? What technical realities lie behind the marketing hype? What are the real advantages of ray tracing? Can we really expect it to replace rasterization? Tom's Hardware will try to provide some answers to those questions.

Growth driven by digital software and console hardware sales.
Probably down to the high cost of gaming. Controllers and racing wheels can cost as much as consoles.

TNS - Saudi anime and game publisher Manga Productions compares Japanese IPs to 'oil,' arguing that developers focus too much on Western markets.
Anyone believing that these pigs are their friends is in for a very big shock down the road. Those doing business with them should be told to go live in the middle east.
i find it very troublesome that they are meddling with gaming ips, buying stock etc.
they even bought some capcom stock.

Content creators are receiving Xbox Project Helix merchandise alongside a note from Microsoft Gaming CEO Asha Sharma.
Well they are doing what they can to revive the brand. They have a lot of work to do.
Next gen will be a massive failure for Microsoft and Sony, you could say it's already started. Game sales at an all-time low and the high cost of consoles and controllers, the PlayStation 5 Pro is the first indication on the pricing of next gen consoles and that's been a sales flop for Sony. Some people will say that people are paying eye watering prices for PCs, but that's an entirely different market, what I call OCD gaming. As I mentioned in another post, the PlayStation 5 Pro here sells for just under £800, which is just over $1000, games can top £75 ($100), including Switch 2 games. Some of us would like to see a single format, but that'll never happen. Microsoft and Sony would laugh at the idea of stepping off the gas pedal with the tech and do what Nintendo has done with the Switch 2. Three hybrid consoles fighting against each other, basically taking current tech and adding a few bells and whistles. Who's up for a PlayStation 6 for $999 and $99 games? Let me know in the comments.
:) Ray Tracing ftw!
My guess is why it hasn't happened yet is file size. Can't imagine objects of that detailed fitting onto a DVD en mass.
i thought rasterbating was when u blew up a picture into a bunch of pages to put it up on a wall.
http://www.248am.com/images...
Well. This article injured parts of my brain, but hell. Learn something new everyday, eh?
Basically with Ray tracing you eill notice differences in Say a Car racing game.
So a car has reflection but you won't see other cars in the reflection because that would require real time ray tracing and though it's possible you would probably get 4 frames per second on a 1080p game with a quad core processor (rough estimate.
But like that new Pool kings game that coming out on PSN if you look at the pool balls you see HDR lighting and it reflects the room on each ball but it cant reflect where the other balls are because it's not ray tracing the light source.
*My kind of easy way of explaining it.*