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210°

Capcom creates countdown-free teaser site

Hate countdowns? Love mysterious teaser sites that barely hint at an upcoming game? Good, because Capcom cooked this one ready for your perusal. The number 1560 simply fades in and out, moving from left to right. While some are postulating it's another Onimusha game (the first game took place in the year 1560, and is based on the Battle of Okehazama), we'll use the power of Wikipedia to show us some of the more interesting things that happened in 1560:

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ghostface6165d ago

My favorite game series of all time!!

Bnet3436165d ago

1560 = AEFO ----- A=1, B=2, etc.

AEFO, rhymes with, Dino

the FO in AEFO makes up FOUR

Thus, Dino Crisis 4

gg

Simon_Brezhnev6165d ago (Edited 6165d ago )

its sengoku basara
http://www.capcom.co.jp/bas...

im not surprised the anime just finished and it must been popular in japan and another name for Sengoku Basara was "Devil Kings" it came out on ps2 a while ago i know in japan they had more versions

edit:
i could be wrong idk lol

swiftshot936165d ago

just dont let it be a PSP/PSN or Wii game this time capcom!

Allelujah006164d ago

The first title was great, it had a deep story, plus decent graphics for PS2 and it added a great experience to the action-adventure genre.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community25d ago
Cockney25d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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Community26d ago
lodossrage26d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman25d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb25d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.