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E3 Microsoft: is 'Project Natal' necessary?

Pushing Buttons shoots back with an early (eyes-only) reaction to this afternoon's unveiling of 'Project Natal' for Xbox 360.

"In the video montage for 'Natal,' we see a girl controlling a fictional steering wheel along with a racing game, as well as a boy scanning his own skateboard to become an in-game item and proceeding to flap about the carpet in tune with his on-screen representation. But with all this "freedom," how will the player know the terms of the game? How can they avoid accidental movements or unintentional outbursts?"

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trueslant.com
FragMnTagM6194d ago (Edited 6194d ago )

Is this article really necessary?

Edit: Wow a disagree for what?

Show yourself SDF Troll.

jlh8086194d ago

Sure the article's got some snark, but the part I felt was important came toward the end, where it goes into the idea that maybe the Wii is successful because of the various input methods, not despite them.

It will really be interesting to see where the buzz starts rolling. I agree that innovation is key, and I'm glad to see it happening too!

Deviant6194d ago

nice gimmick thats it ....just can see myself playing real games without holding something in my hands.
=opinion nothing more

Green Lantern26194d ago

This tech is mind blowing and the Milto demo was awesome lol i guess we got to started saying the 360 is the future play beyond.

timmyrulz6194d ago

Project natal has blown anything at this e3 out of the water and straight out of the outer hemisphere, anyone who watched it without the fanboy blinkers on will agree, its potential is frightening

Brixxer6006194d ago

Personally i think it is a great idea , just early stages that is all. If you picture this farther down the line the possibilities are virtually endless , you could practically be in the game , one quick example would be a Splinter Cell type game , your actions would be mirrored by "Sam" , go prone and crawl , crouch down and move forward slowly , creep up behind someone and snap their neck , all mirrored on screen , while this may be a good way off yet it does have potential, i look forward to playing the Kung Fu type game in my front room with my 2 boys , looks fantastic.

Browsing through the dashboard just reminded me so much of "Minority Report".

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer27d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde25d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy26d ago

And then MK1 killed it again.

DivineHand12525d ago (Edited 25d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net