All Channels
Popular
Approvals 10/3 ▼
hitthegspot (3) - 6195d ago Cancel
skynidas (4) - 6195d ago Cancel
FAT MAN GO BOOM (1) - 6195d ago Cancel
bashesh (2) - 6195d ago Cancel
20°

IGN: Remembering E3 1996

During the heat of past E3s, IGN has heard fellow editors lament the hundreds -- if not thousands -- of people crammed into the Los Angeles Convention Center that had nothing to do with the video game industry, but had somehow managed to finagle a pass and lock up important kiosks.

Even if you've never been to an E3, you're certainly read enough accounts to know what it was like during what IGN likes to call the Circus Years. Giant screens, light shows, scantily clad booth models, overly long press conferences bursting with Power Point braggadocio, and after-parties with professional acts that cost more to book that most people will ever see in 20 years.

Read Full Story >>
retro.ign.com
Create Report !X

Add Report

Reports

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community18d ago
Cockney17d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community18d ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community18d ago
lodossrage19d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman18d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb17d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.