
Gamer Limit writes: "Difficulty in games has always been a reasonably contentious issue amongst gamers. Many would be quick to cry foul, exclaiming with much anger and remorse that games have become too easy, filtered and stripped to fit the time and attention spare mainstream gamer.
While others, probably more likely to be a little bit more balanced, would generally say that game difficulty has become less of an issue - as titles become more focused on multiplayer, and developers start to play around with multiple difficulty modes and scenarios.
But that leads to my question - How difficult should the average game be?"

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Games are way too easy nowadays. Some titles try and break the mold, like Ninja Gaiden or Demon's Souls, but most just resort to fake difficulty or shoddy programming.
Games shouldn't be overly frustrating, or exceedingly easy to beat.
Checkpoints make all games easy these days. There isn't one game this gen I haven't completed because it was too hard.
I can beat any PS3/360/Wii game you throw at me.
But if I were to recall the hardest game I've played this gen, it would have to be GT5P and MGS4. It took me quite a while to beat the S class mode in GT5P. As for MGS4, it was torture playing it on Big Boss. LOL.
i mean in the end you really wanna enjoy the experience and not bang your head against the wall... i know some go in it for the challenge of things but isnt that what multiplayer is for?... not tooo tuff... and not tooo easy...
play all my games on the hardest,anything lower is a waste of time