
Players want to be good guys.
Brian Fleming, president of Sucker Punch, the studio behind June's dark super-hero game "Infamous," didn't believe it.
He'd heard this from Peter Molyneux, the outspoken head of Lionhead Studios, who said that players of the Xbox series "Fable," tended to steer their characters toward the side of angels. Technically, they could have made their characters evil and gained just as many benefits. But Molyneux said players ultimately preferred to complete their adventure as a good person.

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

Sucker Punch rejuvenated the superhero genre with Infamous, a series that focused on the pure fun of wielding destructive powers.
Atleast release a remaster trilogy or something to gage interest. I'd buy it. With that said I'm pretty over superheroes at this point. Infamous is still dope as fk though so it'd be a buy
I agree but games take 4-6 years to make so who knows when they would do it? After Ghost of Tsushima2? They could have something else in the world as well in early production who knows.
It's a shame Sucker Punch finally figured out a good open world formula only while making Ghost of Tsushima. Infamous 1 and 2 were great for their time, but Second son felt too much like a checklist in It's design. I love the hell out of all 3 games (2 and 3 are just so damn good, while 1 shows it's age and the ps3 struggles), but I would love to see how they would do another infamous with all they have learned. Wouldn't hurt to release a remastered collection either.
This series, days gone, will continue to get ignored by sony, luckily we still have the horizon series, sly cooper not getting pushed anymore, speaking of that I'm bout to get on my ps2 and play some sly 2 anyways lol, but seriously I never woulda thought back then sony would ever cold shoulder most of their franchises I'm actually surprised they're still letting ratchet&clank be around
I like to be good, but when i play the second time through, im evil, so its really doesn't matter. But usually ill choose to be the good guy, just like a superhero, I like being a badass, not a dlck.
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Unfortunately, games aren't at a point where moral decisions are made based on your own feelings. They are based on what you think the game wants you to choose. As I play games like Fable and Bioshock and the decision comes up, I don't think what would I do in the real world, I'm thinking what does the game want me to do so that I'm not punished for my decisions. In the case of some of these games, they want you to play to the extreme of either side. Infamous only unlocks certain skills when you progress far enough good or bad to get them, so you have no choice but to follow the path you start on or you will be stuck in the middle the whole time.
I will probably play Infamous twice and do both extremes but that isn't because of any moral or immoral fiber I possess, it's purely because I want to see how the game advances in either direction and I'm sure that is the case with most everyone. We just happen to choose good 80% of the time because good is what a game typically rewards you for.
I'm still waiting for a game to give us real moral choices and doesn't punish or reward us for picking the right one. It should be ambivalent to what we choose and the story should just progress on that new path. Heavy Rain is a title that might have a chance to evolve moral decisions in this direction.
See I guess the xbox kids do have hearts. And here I though you all were just a bunch of heathens