
OnLive may already be failure before a single sweaty palm has caressed a controller.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
How can something fail when its not even out yet? This article fails.
damn are people really that scare of onlive .
...it makes no sense.
i think not, if they can do what they promise, this thing is going to be out of control, buy a game and play it on your tv or crappy pc, or even over on your mac that couldn't even run games before.
And you pay a subscription that is supposedly supposed to be the same $ as xbx live or around, but not only does that buy you the connection and friends list and all the stuff that you get on xbox live, but you get a super pc that gets upgraded constantly.
i really hope they can pull it off, cause I am onboard, signed up for the beta, hopefully I will get to see what its all about.