
IGN writes: "If you thought game makers have eked every last bit of juice out of the Xbox 360, Microsoft is about to give them the tools needed to take at least one more step. A new piece of debugging hardware, called the Xbox 360 Development and Test Kit hardware is on its way to professional developers soon. This new piece of hardware has 1 GB of RAM inside of it -- more than a retail Xbox 360. This will give developers some extra room to work with while making a game that will allow them to push the limits of the Xbox 360 memory while still running debugging software that would normally eat up space on the dev kit."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
Awesome
Killzone...
such a negative name...
I like Victory Zone. Or Winner Zone. Adrenaline Zone.
Happy Zone.
not Killzone. so... negative.
Perhaps FunZone 3:Wars of Joy would be better suited to your tastes?
There's something i don't get. Microsoft will provide new dev kits with 1GB memory "to push the Xbox 360's limits". But if developers make a game developed for 1GB RAM Xbox 360, how can it fit in a 512MB Xbox 360?
There are maybe things i will never get, but if it's good for developers, i'm on it. When i see how much Mass Effect is laggy sometimes (especially in the Citadel and Noveria) or Ninja Gaiden 2 (when there are more than 10 enemies), i hope Mass Effect 2 and further games will benefit of those hardware enhancements.