
No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles too…
As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the technique.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.
It is absolutely beautiful in Killzone 2. God I wish Socom had graphics like these.
Killzone 2 just looks way too good.
USEZ DIFFERED RENDERINGGG!
N4G brought me to a worthy site...While I'm still in college, this is the area I want to go into, so this site is perfect for me. Oh, and I still think the UE3 engine sucks.
The method which they refer to as being first used in STALKER was used on the very first Xbox game, Shrek.
It's not new.