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130°

Develop - BUILD: Deferred rendering

No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles too…

As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the technique.

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developmag.com
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Microsoft Xbox 3606206d ago

It is absolutely beautiful in Killzone 2. God I wish Socom had graphics like these.

DJ6206d ago

Killzone 2 just looks way too good.

Ju6206d ago

He he. I like how they downplay this method to promote their own UE3 engine :)

Elven66206d ago

They already do to a certain extent... straight from the article,

"Tim Sweeney, architect of the Unreal engine, highlights further visual challenges of using deferred rendering. “It’s faster for large numbers of lights and shadows, but the drawbacks are increased video memory usage, and artistic limitations as you force all objects to be rendered with the same material model,” he says “Unreal Engine 3 has an extremely flexible and artist-extensible material system, so we didn’t want to constrain this unnecessarily.”

Another issue is anti-aliasing. “Anti-aliasing is a key to the rendering quality of Gears of War,” Sweeney explains. “If you look closely, you’ll see that all static and dynamic lighting is anti-aliased with multisample anti-aliasing, so moving to a pure deferred rendering approach would be a step backward.”

Significantly though, UE3 does use some deferred elements, re-using z- and colour-buffers and techniques that would be otherwise impractical, such as velocity-buffered motion blur. And Sweeney is happy to concede that future hardware architectures might encourage the further use of deferred rendering. “I expect we’ll see developers inventing ever-cooler deferred techniques,” he says. “But the constraints assure that it won’t become the predominant rendering scheme, at least within this console generation.”"

Bathyj6206d ago (Edited 6206d ago )

I couldn't believe what I was reading.

When asked about Deferred rendering he starts crapping on about his own engine that debuted 10 years ago. You sound like a fanboy Sweeny.

And for the record, I thought Gears graphics, looked static, sterile and non-interactive.

Ju6205d ago

You know what, if that's the definition of deferred rendering, then every engine does it, as long as they use a Z buffer. :)

Kind of the same, now store a little bit more info in that buffer then just Z and there you go, deferred rendering (like motion vectors, and what not).

And, I don't know, how they can say, deferred rendering has an impact on AA, when you clearly can have post rendering filters on the final buffer which can enhance the AA on a full scene.

At least, as far as I can tell, KZ2 has one of the best AAs seen on the PS3 so far.

Material is fine, does this also mean "reusing textures" over and over again ???

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phosphor1126206d ago

N4G brought me to a worthy site...While I'm still in college, this is the area I want to go into, so this site is perfect for me. Oh, and I still think the UE3 engine sucks.

mynd6206d ago

The method which they refer to as being first used in STALKER was used on the very first Xbox game, Shrek.
It's not new.

30°

Keebmon’s “keyboard PC” promises RTX eGPU gaming - backers want proof

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

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Community1d 5h ago
40°

Blizzard Sends Legal Notice to bbno$ Over Diablo-Themed Website

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

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cgmagonline.com
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Community7d ago
Mulletino6d ago

More and more it seems like these gaming companies are at war with their fans.

50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
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Community12d ago
z2g12d ago (Edited 12d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM12d ago

....I don't feel like you read the article, at all.

Seraphim12d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby12d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft11d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

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