130°

Develop - BUILD: Deferred rendering

No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles too…

As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the technique.

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developmag.com
Microsoft Xbox 3606260d ago

It is absolutely beautiful in Killzone 2. God I wish Socom had graphics like these.

DJ6260d ago

Killzone 2 just looks way too good.

Ju6260d ago

He he. I like how they downplay this method to promote their own UE3 engine :)

Elven66260d ago

They already do to a certain extent... straight from the article,

"Tim Sweeney, architect of the Unreal engine, highlights further visual challenges of using deferred rendering. “It’s faster for large numbers of lights and shadows, but the drawbacks are increased video memory usage, and artistic limitations as you force all objects to be rendered with the same material model,” he says “Unreal Engine 3 has an extremely flexible and artist-extensible material system, so we didn’t want to constrain this unnecessarily.”

Another issue is anti-aliasing. “Anti-aliasing is a key to the rendering quality of Gears of War,” Sweeney explains. “If you look closely, you’ll see that all static and dynamic lighting is anti-aliased with multisample anti-aliasing, so moving to a pure deferred rendering approach would be a step backward.”

Significantly though, UE3 does use some deferred elements, re-using z- and colour-buffers and techniques that would be otherwise impractical, such as velocity-buffered motion blur. And Sweeney is happy to concede that future hardware architectures might encourage the further use of deferred rendering. “I expect we’ll see developers inventing ever-cooler deferred techniques,” he says. “But the constraints assure that it won’t become the predominant rendering scheme, at least within this console generation.”"

Bathyj6260d ago (Edited 6260d ago )

I couldn't believe what I was reading.

When asked about Deferred rendering he starts crapping on about his own engine that debuted 10 years ago. You sound like a fanboy Sweeny.

And for the record, I thought Gears graphics, looked static, sterile and non-interactive.

Ju6260d ago

You know what, if that's the definition of deferred rendering, then every engine does it, as long as they use a Z buffer. :)

Kind of the same, now store a little bit more info in that buffer then just Z and there you go, deferred rendering (like motion vectors, and what not).

And, I don't know, how they can say, deferred rendering has an impact on AA, when you clearly can have post rendering filters on the final buffer which can enhance the AA on a full scene.

At least, as far as I can tell, KZ2 has one of the best AAs seen on the PS3 so far.

Material is fine, does this also mean "reusing textures" over and over again ???

+ Show (1) more replyLast reply 6260d ago
phosphor1126260d ago

N4G brought me to a worthy site...While I'm still in college, this is the area I want to go into, so this site is perfect for me. Oh, and I still think the UE3 engine sucks.

mynd6260d ago

The method which they refer to as being first used in STALKER was used on the very first Xbox game, Shrek.
It's not new.

30°

Top Racers Need Top Gear – Introducing the Forza Horizon 6 Limited Edition Controller and Headset

Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

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news.xbox.com
40°

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

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gamesradar.com
40°

EasySMX D05 review

You can get Hall effect controllers slightly cheaper, but you'd struggle to find as feature-rich a package without some heavy, heavy sales.