
Justin Kemppainen, Minnesota Games Examiner, writes:
Arguably the PS3 has taken more crap this generation than any other console. Complaints of various shapes and sizes, criticisms by those who use the system and those that simply want to make their own console look better have been coming up since the big black monolith came out.
Some of these have been at least a little legitimate; lack of solid exclusives, cutting the backwards compatibility, working too hard on the home entertainment center, blah, blah, blah. Yet there is one that keeps coming up. One that keeps coming up. For the life of me, I don't understand how people could consider this a legitimate criticism.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
not a big problem but then why ps3 gamers act like getting up to change a disc every 10 hours is a huge inconvenience.
I mean what do you do when you want to change games on your ps3 ???
Yeah I read the article :And I think Its more inconvenient to wait 10 minutes rather than taking 10 seconds to swap a disc every 10 hours cuz PS3 or 360 you WILL get up to change games.
What i mean is its no big problem.
A stupid PS3 criticism to me is about Killzone 2........People always talk about Killzone 2 only looks AMAZING because it took 3 1/2 years and 30 million dollars. Which is ridiculous because.....
Did you know Halo3 was in development for 3 years aswell and cost 30 million to make, plus 30 million for advertising. But you`ll rarely hear about that.
People also critize the hype behind Killzone2 and how it couldn`t live up to it, again...........do you have any idea how much hype was behind Halo3. Seriously.
It just goes to show you quick people are to criticize the PS3.
its because im black.lol
I'm not bothered by game installs, if theres a point that I need more room on my HDD, I'll delete them, simple as that or get a bigger HDD, if I feel its neccercary, (The PSN games are more likely for me to do this).
Like the guy says, its much better than installing a PC game, we need to type no codes, swap disc like I had to with Doom3 and numberous others. Not a problem.
PS3 has been plagued by many illegitimate complaints. It's all a part of the media's hatred for all things PS3 that used to exest. They seem to be coming around now however.