Jez Corden suggests Microsoft is developing Xbox emulation tech for the ROG Xbox Ally and other Windows devices, aiming to bring native Xbox gameplay to PC.

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.
NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.
I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.
Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.
Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.
no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.
"Better than native."
Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.
TAA smears and blurs frames together to soften jagged edges.
Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.
LEGO Group and The Pokémon Company International have announced their first ever collection of LEGO Pokémon sets.
I really have to wonder why.
Let’s be honest, there isn’t a single Xbox Series game that doesn’t have a PC version at this point. Every major release from this generation is already on PC in one way or another. So when we talk about the Series consoles, the only real thing Microsoft needs to do is expand the Play Anywhere program. If the games I bought on my Series S became playable on my PC or on an Xbox-branded handheld like the Ally, that would practically be the same thing as running Xbox games.
Things only start to get complicated when we look at the older Xbox consoles. But even then, there are ways around it. The Xbox One has a very small library of exclusives that never made it to PC. Realistically, the only two big ones are Halo 5 and Rare Replay, and both could easily be ported over. The rest are mostly Kinect titles, which no one seriously expects to work on PC, delisted games like Forza Motorsport 5, or failure titles like Crimson Dragon.
If we go further back, the Xbox 360 and the original Xbox have a much larger catalog of exclusives. But even on current hardware, backwards compatibility is already very limited. Only a small number of games actually work, and even fewer are still available for purchase. Considering that modern Xbox systems are now fully digital, I really don’t see Microsoft putting that much effort into making those older titles compatible.
Don’t get me wrong, I would love to be able to play Otogi and Blue Dragon natively on my Windows PC. But I really don’t think there are enough people who would care to justify it. Especially when Microsoft can make those games available through streaming instead.
Very nice
Okay well this is good news for those worried about compatibility if true. Also, it means that the future of Xbox will be PC. I am interested to see how they scale performance. And how they deal with physical media.
So Finally Gears 2,3&3.5, Fable 2 and Halo 5 on PC?