
Game Rant went hands-on with Funcom's upcoming survival MMO Dune: Awakening, which is shaping up to be a worthwhile time in an alternate Arrakis.

Dune: Awakening offers a variety of playstyles. However, with over 80% of our lifetime players exclusively engaging with PvE content, the convergence of PvE and PvP, particularly in the Deep Desert, didn’t align with our objectives and remained a significant topic of discussion.
Combining our goals, the in-game data, and the results of player surveys, made it clear that we needed to rethink our approach and underline the PvE-first nature of the game. While PvP conflict is an important aspect of Dune: Awakening for some, it must be optional and incentivized rather than required for progression.

The Tencent-owned studio says it needs to "restructure our teams and focus our resources"
Players either love or hate Dune: Awakening, as creative director Joel Bylos notes – but after a launch that Funcom was very much pleased with, the developers' primary concern is getting the survival MMO into the hands of more potential new fans.
to be fair
i aint a fan of the movies either
the first one i saw in the cinema and it was so boring that i fell asleep halfway through ha
so yeh.
Dune: Awakening is shaping up to be an ambitious survival MMO set in a reimagined Arrakis where Paul Atreides was never born. The preview highlights https://www.nj-mvc.com a deep character creation, unique survival mechanics like managing hydration and avoiding sandworms, and a vast, unforgiving open world.