
Funcom: "At least for the Public Testing Client! Before we push this to the live client, we’d love your thoughts and feedback on many of the additions and changes made with this large patch. Besides the main story chapter we added new dynamic encounters, the ability to recustomize your character’s appearance, and many quality of life changes you can see right below. This patch also, of course, includes a multitude of bug fixes and improvements."

Dune: Awakening offers a variety of playstyles. However, with over 80% of our lifetime players exclusively engaging with PvE content, the convergence of PvE and PvP, particularly in the Deep Desert, didn’t align with our objectives and remained a significant topic of discussion.
Combining our goals, the in-game data, and the results of player surveys, made it clear that we needed to rethink our approach and underline the PvE-first nature of the game. While PvP conflict is an important aspect of Dune: Awakening for some, it must be optional and incentivized rather than required for progression.

The Tencent-owned studio says it needs to "restructure our teams and focus our resources"
Players either love or hate Dune: Awakening, as creative director Joel Bylos notes – but after a launch that Funcom was very much pleased with, the developers' primary concern is getting the survival MMO into the hands of more potential new fans.
to be fair
i aint a fan of the movies either
the first one i saw in the cinema and it was so boring that i fell asleep halfway through ha
so yeh.