
Since the launch of the Creations store, only 18 mods require Creation Credits, but the cost really adds up.

Starfield developer Bruce Nesmith explains that the sci-fi RPG is still a great game despite its faults, it's just not as good as the studio's past.
Yes, finally. The goddamn procedural gen and the random fetch quests/contracts that were all essetially the same
Still haven't played this but interested to see what they're cooking for the second expansion. It would be great to see them turn it around like FO76 but from what I can tell, most of the quibbles were due to the engine and tech so I doubt they'll be able to fix a lot of that.
The UI was the bigger problem imo tied into the fact that they felt the need to interrupt the player every five minutes with a wall of text telling them how to play.
The player was given zero leash to just figure anything out and it felt like I was studying for a test trying to figure out how to play the game.
Six hours in and the game was still pausing and forcing me to do a guided tutorial I had enough.
If the game took a breath of the wild approach where it taught you how to use the tools in game and streamlined the menus it could have been far better
Bethesda reveals new Starfield story DLC, free content, and gameplay improvements, including changes to space travel and new systems.
I wonder how they handle the space travel, because for it to improve the game it would require a big overhaul and a lot of work. It's not just a matter of flying from a to b in realtime, interesting stuff needs to happen on those stretches.
But I do hope they do something substantial. Having interesting space exploration might not fix the game but it would improve it.
Too Little to late to save this dumpster fire of a game. They have to embrace a new game engine and overall storytelling backbone to win real Space Opera RPGs players back IMO ...

The Starfield modding community has made one of our favorite hubs in the game finally feel like a living, breathing town.
The modding community has stood against the idea of paid mods from the get go. They rejected Steams attempt to implement paid mods and they stood against paid mods from Bethesda too, but Bethesda did it anyway.
And it doesn't help that Bethesda keeps making unnecessary updates that seem to be directly aimed at breaking mods from Nexus.
This low number must be a wakeup call to Microsoft who is looking to monetize this game beyond sales.
Oh well that's alright then!
Paid mods are for tools and suckers