100°

Only 18 of 938 Starfield mods have microtransactions, costs $75

Since the launch of the Creations store, only 18 mods require Creation Credits, but the cost really adds up.

Read Full Story >>
starfielddb.com
Einhander1972568d ago

The modding community has stood against the idea of paid mods from the get go. They rejected Steams attempt to implement paid mods and they stood against paid mods from Bethesda too, but Bethesda did it anyway.

And it doesn't help that Bethesda keeps making unnecessary updates that seem to be directly aimed at breaking mods from Nexus.

This low number must be a wakeup call to Microsoft who is looking to monetize this game beyond sales.

TheColbertinator568d ago

Paid mods are for tools and suckers

150°

Starfield designer says it is still a "great game", but procedural generation held it back

Starfield developer Bruce Nesmith explains that the sci-fi RPG is still a great game despite its faults, it's just not as good as the studio's past.

areejs1234586d ago

Yes, finally. The goddamn procedural gen and the random fetch quests/contracts that were all essetially the same

Vits86d ago

That is by far, the least of the game issues.

Christopher86d ago

As the content was designed around the procedural generation, it is the biggest issue, IMHO.

Vits86d ago

The main problem with the game is not the procedurally generated content. The real issue is the structure itself. Bethesda did not build Starfield around its setting or its scale. They just reused the same old framework they have been using for years and tried to stretch it across a completely different kind of game.

Because of that, a lot of things simply do not make sense. You have this enormous galaxy to explore, yet you barely interact with the curated, human made part of it. The systems exist, but they do not work together or they simple don't work on the scale they should. Progression feels meaningless because it does not matter, and the story, especially the handcrafted parts, is among the most generic Bethesda has ever made.

So no, the procedural generation is not the real problem.

Christopher85d ago

***The main problem with the game is not the procedurally generated content. The real issue is the structure itself. Bethesda did not build Starfield around its setting or its scale. They just reused the same old framework they have been using for years and tried to stretch it across a completely different kind of game. ***

You and I are saying the same thing, you just don't see that it's the procedural generated content is what they did instead of 'building around its setting or its scale'.

DOMination-86d ago

Still haven't played this but interested to see what they're cooking for the second expansion. It would be great to see them turn it around like FO76 but from what I can tell, most of the quibbles were due to the engine and tech so I doubt they'll be able to fix a lot of that.

Goodguy0186d ago

Sweet. Just give us elder scrolls 6 now please.

Profchaos86d ago

The UI was the bigger problem imo tied into the fact that they felt the need to interrupt the player every five minutes with a wall of text telling them how to play.

The player was given zero leash to just figure anything out and it felt like I was studying for a test trying to figure out how to play the game.

Six hours in and the game was still pausing and forcing me to do a guided tutorial I had enough.

If the game took a breath of the wild approach where it taught you how to use the tools in game and streamlined the menus it could have been far better

Show all comments (16)
130°

Bethesda Confirms New Starfield Story DLC, Free Updates, and Space Travel Overhaul

Bethesda reveals new Starfield story DLC, free content, and gameplay improvements, including changes to space travel and new systems.

Read Full Story >>
twistedvoxel.com
MrBaskerville141d ago (Edited 141d ago )

I wonder how they handle the space travel, because for it to improve the game it would require a big overhaul and a lot of work. It's not just a matter of flying from a to b in realtime, interesting stuff needs to happen on those stretches.

But I do hope they do something substantial. Having interesting space exploration might not fix the game but it would improve it.

peppeaccardo141d ago

Too Little to late to save this dumpster fire of a game. They have to embrace a new game engine and overall storytelling backbone to win real Space Opera RPGs players back IMO ...

Neonridr141d ago

No Man's Sky weas a mess at launch. Anything can be saved if they put enough effort in.

Tacoboto141d ago

"Overall storytelling backbone"

Oh the drama... jeeze. Biggest sign of someone who didn't play the game. Especially considering the quality of some of those later campaign missions

neutralgamer1992141d ago

Sorry when 14 year old Bethesda games have 50k players and starfield has 5k that's all you need to know. I bought my Xbox because of starfield and to say it was a letdown isn't doing it justice

I hope they can improve the constant loading. That's one of the biggest issue and break the immersion. What's the most frustrating thing is the fact they could have launched with 3-5 handcrafted planets and added more we DLC. Too much of the game is AI generated slop

Armaggedon141d ago

People underestimate starfield.

Lightning77141d ago

PS5 and Switch 2 versions come early next year btw.

Pergele141d ago

Is this game even relevant anymore?

Show all comments (12)
50°

This Starfield mod finally breathes new life into Akila City

The Starfield modding community has made one of our favorite hubs in the game finally feel like a living, breathing town.