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100°

Scientists develop model that adjusts videogame difficulty based on player emotions

Scientists have developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

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sciencedaily.com
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✔ Fixed
Bad Editing
Just upload an image then, like a difficulty selection screen or something
Nitrowolf21264d ago WhoDisagree(0)Agree(0)
✔ Fixed
Bad Editing
fix pic
Emilio_Estevez1265d ago WhoDisagree(1)Agree(0)
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Community1264d ago
XiNatsuDragnel1265d ago

I'm putting all challenge in my games emotionally

ZycoFox1265d ago

More hand holding for cry babies then, instead of challenge.

darklaw1265d ago

Honestly, it's quite brilliant if you think about it from a business standpoint. It would keep people in the game, rage-quitting would be a thing in the past. It would keep you calm and invested in your play through, while still maintaining a decent challenge.

LordoftheCritics1264d ago

And you’d get bored to death once you and the tech adapt to each other.

FinalFantasyFanatic1264d ago

I already get bored to death of some games, maybe the tech would adapt and make the game more difficult/interesting for me.

ravinash1264d ago

So instead of you getting better, the game just gets worse.
Where would be the feeling of euphoria when you conquered that boss that’s been kicking your butt for hours.

sourOG1264d ago

“ Once trained, our model can estimate player states using in-game features only."
Lmao bullshit. AI can’t convey or interpret emotions. Not yet anyways. I don’t want to be bombarded with questions about my mood state until the “AI has been trained”. No thanks.

fitofficial1264d ago

The Souls series already has that since button mashing makes the enemies go god mode.

30°

Mobile revenue remained flat across 2025, but PC gaming "sees another record year"

Digital intelligence and analytics firm Sensor Tower has released its State of Gaming 2026 report, revealing flat growth in mobile game revenue, double-digit growth for PC and console gaming, and another record year for PC, with more games sold on Steam than ever before.

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gamesindustry.biz
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Community7h ago
60°

Metacritic Removes Resident Evil 9 Review From Fake AI Writer

Kotaku writes: "A Resident Evil Requiem review published by long-standing UK gaming news site Videogamer has been removed from Metacritic after readers pointed out it was written by a fake AI journalist who doesn’t actually exist. Videogamer‘s human masthead was gutted last week, sources tell Kotaku, and the site has been publishing apparent genAI slop ever since."

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Community13h ago
1nsomniac12h ago(Edited 12h ago)

Genuinely well done on metacritic for taking such an immediate hard stance. Not often, if at all, you see that these days. Credit where it’s due.

Eonjay10h ago(Edited 10h ago)

This is really sad on so many levels. Not least of all the fact that all the human lost their jobs to a language model. Can we block all content coming from Videogamer site. Can we make a rule that content sumitted to N4G must be greated by a human being.

I'm gonna report every Videogamer article I see on N4G from now on so just putting it out there.

Christopher9h ago

N4G doesn't allow AI-generated content. Please report as you see necessary.

Mr_cheese2h ago

Isnt videogamer one of the N4G owner run sites?

Seems to fit their MO to cut corners and push cheap dribble.

TheColbertinator9h ago

It is amazing but I'm starting to slightly miss the moron gaming press we had in the 2010s because at least they were human.

30°

UK ad regulator issues Enforcement Notice targeting loot boxes

Game and advertising companies have been told to 'get their houses in order' and be more transparent about the presence of loot boxes in mobile titles.

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gamedeveloper.com
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Community13h ago