
Scientists have developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

Digital intelligence and analytics firm Sensor Tower has released its State of Gaming 2026 report, revealing flat growth in mobile game revenue, double-digit growth for PC and console gaming, and another record year for PC, with more games sold on Steam than ever before.

Kotaku writes: "A Resident Evil Requiem review published by long-standing UK gaming news site Videogamer has been removed from Metacritic after readers pointed out it was written by a fake AI journalist who doesn’t actually exist. Videogamer‘s human masthead was gutted last week, sources tell Kotaku, and the site has been publishing apparent genAI slop ever since."
Genuinely well done on metacritic for taking such an immediate hard stance. Not often, if at all, you see that these days. Credit where it’s due.
This is really sad on so many levels. Not least of all the fact that all the human lost their jobs to a language model. Can we block all content coming from Videogamer site. Can we make a rule that content sumitted to N4G must be greated by a human being.
I'm gonna report every Videogamer article I see on N4G from now on so just putting it out there.
It is amazing but I'm starting to slightly miss the moron gaming press we had in the 2010s because at least they were human.

Game and advertising companies have been told to 'get their houses in order' and be more transparent about the presence of loot boxes in mobile titles.
I'm putting all challenge in my games emotionally
More hand holding for cry babies then, instead of challenge.
Honestly, it's quite brilliant if you think about it from a business standpoint. It would keep people in the game, rage-quitting would be a thing in the past. It would keep you calm and invested in your play through, while still maintaining a decent challenge.
“ Once trained, our model can estimate player states using in-game features only."
Lmao bullshit. AI can’t convey or interpret emotions. Not yet anyways. I don’t want to be bombarded with questions about my mood state until the “AI has been trained”. No thanks.
The Souls series already has that since button mashing makes the enemies go god mode.