100°

Scientists develop model that adjusts videogame difficulty based on player emotions

Scientists have developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

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sciencedaily.com
XiNatsuDragnel1317d ago

I'm putting all challenge in my games emotionally

ZycoFox1316d ago

More hand holding for cry babies then, instead of challenge.

darklaw1316d ago

Honestly, it's quite brilliant if you think about it from a business standpoint. It would keep people in the game, rage-quitting would be a thing in the past. It would keep you calm and invested in your play through, while still maintaining a decent challenge.

LordoftheCritics1315d ago

And you’d get bored to death once you and the tech adapt to each other.

FinalFantasyFanatic1315d ago

I already get bored to death of some games, maybe the tech would adapt and make the game more difficult/interesting for me.

ravinash1315d ago

So instead of you getting better, the game just gets worse.
Where would be the feeling of euphoria when you conquered that boss that’s been kicking your butt for hours.

sourOG1315d ago

“ Once trained, our model can estimate player states using in-game features only."
Lmao bullshit. AI can’t convey or interpret emotions. Not yet anyways. I don’t want to be bombarded with questions about my mood state until the “AI has been trained”. No thanks.

fitofficial1315d ago

The Souls series already has that since button mashing makes the enemies go god mode.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney1d 3h ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage2d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman1d 6h ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb1d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.