
Scientists have developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

Private funding fell a further 55% last year, according to Epyllion's latest State of Video Gaming report.
I'm putting all challenge in my games emotionally
More hand holding for cry babies then, instead of challenge.
Honestly, it's quite brilliant if you think about it from a business standpoint. It would keep people in the game, rage-quitting would be a thing in the past. It would keep you calm and invested in your play through, while still maintaining a decent challenge.
“ Once trained, our model can estimate player states using in-game features only."
Lmao bullshit. AI can’t convey or interpret emotions. Not yet anyways. I don’t want to be bombarded with questions about my mood state until the “AI has been trained”. No thanks.
The Souls series already has that since button mashing makes the enemies go god mode.