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100°

Scientists develop model that adjusts videogame difficulty based on player emotions

Scientists have developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

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sciencedaily.com
XiNatsuDragnel1362d ago

I'm putting all challenge in my games emotionally

ZycoFox1362d ago

More hand holding for cry babies then, instead of challenge.

darklaw1361d ago

Honestly, it's quite brilliant if you think about it from a business standpoint. It would keep people in the game, rage-quitting would be a thing in the past. It would keep you calm and invested in your play through, while still maintaining a decent challenge.

LordoftheCritics1361d ago

And you’d get bored to death once you and the tech adapt to each other.

FinalFantasyFanatic1360d ago

I already get bored to death of some games, maybe the tech would adapt and make the game more difficult/interesting for me.

ravinash1360d ago

So instead of you getting better, the game just gets worse.
Where would be the feeling of euphoria when you conquered that boss that’s been kicking your butt for hours.

sourOG1361d ago

“ Once trained, our model can estimate player states using in-game features only."
Lmao bullshit. AI can’t convey or interpret emotions. Not yet anyways. I don’t want to be bombarded with questions about my mood state until the “AI has been trained”. No thanks.

fitofficial1360d ago

The Souls series already has that since button mashing makes the enemies go god mode.

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney46d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com