
Scientists have developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I'm putting all challenge in my games emotionally
More hand holding for cry babies then, instead of challenge.
Honestly, it's quite brilliant if you think about it from a business standpoint. It would keep people in the game, rage-quitting would be a thing in the past. It would keep you calm and invested in your play through, while still maintaining a decent challenge.
“ Once trained, our model can estimate player states using in-game features only."
Lmao bullshit. AI can’t convey or interpret emotions. Not yet anyways. I don’t want to be bombarded with questions about my mood state until the “AI has been trained”. No thanks.
The Souls series already has that since button mashing makes the enemies go god mode.