
GameDeveloper: "Unity's merger with IronSource has some developers saying they're planning to switch game engines. We ask them why."

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Bullshit. Switching engines is VERY expensive and no serious studio will do it.
Upon switching, your advanced knowledge of one engine becomes a beginner level in the other, low intermediate at best. Now multiply it over a team. And also consider that most SDKs are only compatible with these or those game engines (mostly Unity tbh).
Again, not a single serious studio will do it.
The CEO is John Riccitiello, you know the one who thinks your a dumbass for not adding in micro transactions. Nuff said.
I don’t doubt some may try - and a few succeed in jumping ship - but what’s the alternative for decent 3D dev tools. UE, partially owned by the CCP? It’s making a living under the creeptacular rule of EA’s ex-COO who ruined their reputation now at Unity’s helm, or Tim Swiney - take your pick. The others like CryEngine, or ID Tech, are seemingly out of reach for most devs since they aren’t often used in any mainstream sense. Anyone developing something not 3D focused may well switch, since there are lots of good alternatives in the 2D realm.