
Two years later, some big-studio tentpoles like Fable and Pragmata are still totally MIA

Pragmata is a frantic, wild, and above all fun action game that offers heavy multitasking combat and a genuinely emotional story.

MonsterVine: "Pragmata blends third-person shooting with live hacking mechanics, delivering tense combat and strong character moments."

Sporting a relatively short runtime of fifteen to twenty hours, Pragmata doesn’t overstay its welcome and is a briskly paced adventure that does everything a game needs to do. Its bold and stunning presentation and smart, compact level design make it so fun to navigate. Hugh and Diana have a truly wonderful, organic, and beautiful relationship, evident not only in the sturdy – if sometimes predictable – plot but also in its exceptional hybrid combat system, where facing down and overcoming hordes of AI bots feels incredibly rewarding, further fueling their bond. Pragmata proves that when you shoot for the moon, you land amongst the stars.
It’s no surprise games are taking longer to make. As long as it’s good I’ll wait people want things quickly them complaint when it’s all buggy.
I want to see what they do with Outer Worlds 2. I really enjoyed the first, but there was definite room for improvement.
A bigger budget and team this time around should see to that, I think.
That said, I'm dying to see gameplay for Avowed.
Pragmata is one of those Capcom games that is going to take a long time to see the light of day I feel. I know it’s scheduled for next year but Capcom is very tight lipped about it. Which suggests it’s further off than anticipated.
Arc raiders.