All Channels
Popular
380°

Going forward, Unity devs will need Unity Pro to publish on consoles

In late June, Unity quietly updated its licensing policy requirements for developers working on “closed platforms” like Xbox, PlayStation, Nintendo Switch, and Google Stadia.

Unity developers starting new projects will now need either a Unity Pro license or a Preferred Platform License Key to develop for these platforms.

Read Full Story >>
gamasutra.com
Create Report !X

Add Report

Reports

✔ Fixed
Wrong source
https://www.gamasutra.com/view/news/386242/Going_forward_Unity_devs_will_need_Unity_Pro_to_publish_on_consoles.php N4G rules: When posting a story, always link to the original source of the story. Many websites recycle news from other websites, so whenever possible try and track down the true source of the story and use that site's story as the basis for your news post. You can still give credit to the website you first found the story on by putting their address in the "Credit URL" form.
Orchard1741d ago WhoDisagree(0)Agree(2)
+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community1739d ago
Changed: title, content, url
Christopher1739d ago
Orchard1741d ago (Edited 1741d ago )

"Unity’s changes here aren’t exactly sweeping, since many developers working on the platform already pay for Unity Pro or have access to Preferred Platform License Keys. Some developers Gamasutra spoke with didn’t even notice the change took place, or expressed indifference about how it would affect their future projects."

So a nothingburger really - and $1800 is really a drop in the ocean when it comes to game development... heck a dev kit will set you back $2.5-$10k - at least that is free on Xbox (and PC obviously).

1741d ago Replies(2)
staticall1739d ago

It's not a drop in the ocean if you're from a different country (where $1 can cost up to 100+ of local currency). And it's not just $1,800, it's $1,800 per year per seat. So if you have 2 developers (you and some other dude, making a game in your free time; like with Aquaria, for instance or Death's Door), you got to pay $3,600 per year.

Before this change you had to pay $0, unless your game sell for more that $200,000 in a year, then you had to buy Pro (but you would do that anyway, because it gives you more tools).

So yeah, «a nothingburger really».

P. S.: Oh, and Microsoft doesn't have Preferred Platform License Key program, while Sony and Nintendo do.

Orchard1739d ago (Edited 1739d ago )

It’s a drop in the ocean if developers didn’t even notice it changed and were indifferent to it changing.

That is Unity devs themselves saying that. They even say they already had Pro access anyway.

And if you can’t afford the $1800 license fee how are you ever going to afford dev kits?

staticall1739d ago

@Orchard
Did every developer said? No. And if you would read the post, it says «Some developers». I repeat, SOME developers. And it's because they already were paying for Pro, of course they wouldn't notice, for G-d's sake!

For example, i have $100 million, you have $100. We were forced to pay a $1,000 fee. For me, it's drop in the ocean, for you - no so much. So, according to you, we should ignore people like you, right? Wrong!

As for dev kits, it's one-time fee and it's a physical object (aka, hardware), that you can move to a new company if something happens with the current one. With this subscription, you must pay all the time, even if you used Unity (software) for just 1 hour in a year. And it's non-transferrable, for that matter.

I don't understand how you can not see the difference and say it's like basically the same thing.

CrimsonIdol1739d ago

You need the pro licence anyway if you make enough money off game development. If you don't make enough and still need to publish to Xbox then it'll be $150 a month and you won't necessarily need another pro licence for that or third second seat unless you desperately need all seats to be able to output to Xbox (you can all work on the same project and run your test builds locally on PC still). I'd hazard a guess that any team big enough to warrant a few seats that all need to test on Xbox then you're probably making enough money to have to pay the 150 a month under the previous tiered licence structure anyway.

majiebeast1739d ago Show
badz1491739d ago

for true xbox supporters, they would want Phil Spencer to buy all these devs instead.

MadLad1738d ago

N4G: MS has no games
MS: *acquires quality devs to make games*
N4G: *attacks MS for acquiring devs to make games*

Magog1739d ago

Good. Hopefully it causes devs to abandon this awful software. Worst engine by far.

isarai1739d ago

You've never used it have you? Lol. It's one of the easiest engines to get started out there, and is the reason Epic made a free version of Unreal. It's an extremely capable engine, people just see the less graphically intensive games and say it's shite, but there are so many for unity BECAUSE it's so easy for entry level devs to use.

SimpleSlave1739d ago

Mhhh...:
Inside
Cuphead
Hollow Knight 1 and 2
Ori 1 and 2
Firewatch
Wasteland 2 and 3
Cities Skylines
Pillars of Eternity 1 and 2
Subnautica 1 and 2
Superhot
Nights in the Woods
Satellite Reign
Risk of Rain 2
Untitled Goose Game
Cloudpunk
Desperados 3
Genshin Impact
Nocturne HD Remaster
Outer Wilds
Pathologic 2
Yooka-Laylee and the Impossible Lair
River City Girls
Ape Out
Among Us
Rimworld
Return of the Obra Dinn
Pathfinder Kingmaker
Outcast Second Contact
Dex
Shadowrun Trilogy
Republique
Darkwood
Oddworld 1 and 2
Shadow Tactics: Blades of the Shogun

etc.

But yes, what an awful software. Worst engine by far.

Sounds like you problem...

victorMaje1739d ago

I wouldn’t say the worst engine by far, but I will make a prediction :)
Watch as Godot surpasses Unity as preferred indie engine by 2024.

isarai1739d ago

Don't know why the disagrees, there has been rumblings and buzz building around that engine for some time now much like Unity in it's early days. I'd say if they keep improving it, that's not unlikely. Haven't used it myself yet but i've heard good things

victorMaje1739d ago

@isarai
I get the disagrees, Unity still is a sensible choice or maybe it’s about not agreeing Godot is the right alternative, it’s fine.

I’ve used both & let me tell you Godot is very lightweight on the system. I could think of sthg, launch my project, change the code, build & run in about 30 seconds to a minute. The same never takes under 5 minutes on Unity & I found the flow of work is way better/faster on Godot + full fledged UI solution, themes system & multiplayer built-in. Sorry don’t mean to sound like an ad I just love the engine :)

It’s not without disadvantages of course & Unity still has advantages for now, but Godot is open source & constantly evolving. It has incredible potential.
I’d say for 2d games Godot is a no-brainer. And quickly catching up on 3D.

MadLad1739d ago

"Abandon the engine that has allowed many people to enter the industry, being it's easy go use".

Man, you just want an entire industry filled with the same recycled AAA industry trash, simply because they have money to license high end engines, eh?
Great content has been created with Unity. So, as a gamer, I disagree with your highly simple statement.

+ Show (1) more replyLast reply 1739d ago
KillBill1739d ago

This is a new licensing policy by Unity to try and force Microsoft into paying the same way Sony and Nintendo have been doing. Previously it was free on Xbox development. Microsoft will be addressing the new requirements and options for new development needs.

Rhythmattic1739d ago

Xbox development was once for a console, but as MS have moved the goal posts , As xbox is not just a console, a brand redefined, is that why? Using the doorway to what is really a bigger platform "Xbox" by saying it's not?
(Just my "throw it out there" and see what sticks)

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community14d ago
Changed: credit url
Jin_Sakai14d ago (Edited 14d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio14d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing14d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9214d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit14d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing14d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9214d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
60°

Steam Controller (2026) review

Second time's the charm.

Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community15d ago
Changed: title
Christopher16d ago
cl198315d ago (Edited 15d ago )

Seams like a nice controller

Reaper22_14d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

30°
9.0

Forefront VR Review - Battlefield Comes to VR — and it Actually Works | Terminal Gamer

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.

Read Full Story >>
terminalgamer.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community15d ago