
In late June, Unity quietly updated its licensing policy requirements for developers working on “closed platforms” like Xbox, PlayStation, Nintendo Switch, and Google Stadia.
Unity developers starting new projects will now need either a Unity Pro license or a Preferred Platform License Key to develop for these platforms.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
"Unity’s changes here aren’t exactly sweeping, since many developers working on the platform already pay for Unity Pro or have access to Preferred Platform License Keys. Some developers Gamasutra spoke with didn’t even notice the change took place, or expressed indifference about how it would affect their future projects."
So a nothingburger really - and $1800 is really a drop in the ocean when it comes to game development... heck a dev kit will set you back $2.5-$10k - at least that is free on Xbox (and PC obviously).
Xbox needs to make it free.
Good. Hopefully it causes devs to abandon this awful software. Worst engine by far.
This is a new licensing policy by Unity to try and force Microsoft into paying the same way Sony and Nintendo have been doing. Previously it was free on Xbox development. Microsoft will be addressing the new requirements and options for new development needs.