
TSA writes: Difficulty in video games is a controversial topic, and for years there have been two sides to the argument. There are those people who want to ensure difficult games remain difficult, so that developers retain their freedom of expression and the game is enjoyed the way it was originally intended. On the other side there are those who say video games should be opened up to an even wider crowd, introducing more options to adjust how a game plays depending on someone’s skill level.
A new Inographic has been revealed detailing player tendencies.
Is that looking... less tarnished?
definitely looks like it's running more stable now. Here's hoping the delay isn't too much longer for those who want to play it.

Bandai Namco and FromSoftware decided to delay Elden Ring: Tarnished Edition for Nintendo Switch 2 in order to improve the game's performance on that platform.
What a name for a title with bad performance right now. Yup Tarnished Edition is about right. They made the right choice to delay this game.
No.
No.
I thought all these " game journalists" were real Gamers like most of the articles suggests if that's the case then wouldn't be asking for this.
Celeste and the Souls-series are 2 different types of games though.
This is why we have reviews, If the game looks too difficult for you, don't buy/play. Why waste development time on making it accessible? Remember the feeling of dying 20+ times on bosses (toughing it out to perfect your strategy) and finally killing'em.
You remove accomplishments when you are curating your own easy mode experience.
The game should have whatever the devs want it to have. Not every game has to be made for everyone. If it wants to be a challenge, let it be. if that's too much for you, the game isn't for you, play something else.