
It’s about more than just what the player can see.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.
Beside open world games that everybody is talking. I think racers could also get a huge jump and maybe perfect copy from the real world with high detail.
Next-gen for me is full resolution textures for everything in view at all times with no pop-in at all, fully interactive environments and sensible, realistic animations. I want my characters to interact with even a random thing in a random corner the exact same way someone would in real life. No more nonsensical invisible walls.
It will be interesting to actually see this in action. It is talked up a lot certainly.
Had already watched this guy before I found this article. He’s very insightful, breaking things down. A good watch/listen.