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880°

Former Frostbite Software Engineer Explains How PS5’s SSD Will Work

It’s about more than just what the player can see.

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gamingbolt.com
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Community2171d ago
waverider2171d ago

Beside open world games that everybody is talking. I think racers could also get a huge jump and maybe perfect copy from the real world with high detail.

dan3232171d ago

Good open world racing games would be nice indeed.

bouzebbal2171d ago

Sony please bring back The Getaway

oof462171d ago

You guys forget about Smuggler's Run?

solideagle2171d ago (Edited 2171d ago )

Although this approach of loading assets where the player is looking open new possibilities but they will have to work on AI, how will AI react to no environments, etc?

Next-gen programming is changing forever and I am super excited :D

Babadook72171d ago (Edited 2171d ago )

The ai uses a collision mesh to build a Nav mesh and that will always be present. Just the visual meshes (which are far more complex) will load and unload as you look around.

solideagle2171d ago (Edited 2171d ago )

@Babdook7
Thanks for your explanation. I hope next-gen games are innovative as this gen is more of the same which is not a bad thing at all but I find it sad that we get so many remasters but not new experiences like devs have stopped making new experiences and banking on old games.

super excited about next-gen, did I say that already? :D

rainslacker2171d ago

The track itself would probably be laid out either way. Something along the level of guide lines, with standard AI routines put in for more immediate needs. Hopefully those will improve as time goes on. AI that runs on a predetermined path and always tries to get back to that track can be shallow at times.

Games1st2171d ago

Anything will benefit from higher movement speed. It will be great for people without much time to waste, combine that with sub zero loading and looters will get a lot more loot.

ps5fanboy2169d ago

gt7 is gonna blow mind in vr.. with ,a sat in movement chair..wow.

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no_more_heroes2171d ago

Next-gen for me is full resolution textures for everything in view at all times with no pop-in at all, fully interactive environments and sensible, realistic animations. I want my characters to interact with even a random thing in a random corner the exact same way someone would in real life. No more nonsensical invisible walls.

crazyCoconuts2171d ago

I think some of that, but we'll still have buggy games because, well, quality is hard.
I think the surprise for many about what next gen will mean is, yes, better looking games, but more impacting will be the usability of those games on our system. No more waiting for slow menus, waiting for games to load. Going through title screens to get back to where you were at in a game you played last week. Maybe less thinking about hard drive space, automatic streaming when you own a game that you haven't downloaded yet. I think next gen will be a bigger lift on HOW we play our games more so than the games themselves. Having a fantastic user experience develop while PC users are dealing with failing Windows updates and fragmented stores will make next gen consoles even more attractive to the PC market as well

sinspirit2171d ago (Edited 2171d ago )

I always wanted characters holding weapons and items to change how they wield so that they arent clipping through the wall. Which would also alter the way they use it

rainslacker2171d ago

That's still a lot of programming for the interaction. Games that have a lot of interaction now like that tend to just have collision effects coupled with some sort of basic physics routine, so whether you hit a orange cone or steel beam, they flop around the same.

The graphics themselves could indeed be as good as you suggest though.

2171d ago Replies(10)
AnubisG2171d ago

It will be interesting to actually see this in action. It is talked up a lot certainly.

Dirtnapstor2171d ago

Had already watched this guy before I found this article. He’s very insightful, breaking things down. A good watch/listen.

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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gamesradar.com
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Community17d ago
Jin_Sakai19d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
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30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com
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Community21d ago