
It’s about more than just what the player can see.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

Capcom 's Cho Yonghee, Naoto Oyama and Edvin Edso, discuss the process of crafting a new Capcom franchise with an unusual hook.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
Beside open world games that everybody is talking. I think racers could also get a huge jump and maybe perfect copy from the real world with high detail.
Next-gen for me is full resolution textures for everything in view at all times with no pop-in at all, fully interactive environments and sensible, realistic animations. I want my characters to interact with even a random thing in a random corner the exact same way someone would in real life. No more nonsensical invisible walls.
It will be interesting to actually see this in action. It is talked up a lot certainly.
Had already watched this guy before I found this article. He’s very insightful, breaking things down. A good watch/listen.