250°

Quantum Error Developer On Possible Xbox Series X Version: “We Won’t Say Never”

“However, at this time our focus is with PlayStation,” says the developer.

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gamingbolt.com
Fishy Fingers2197d ago

Man, gamingbolt have been riding on this interview for a fortnight now.

Kribwalker2197d ago

i guess it’s a paid timed exclusive. That’s typically how it is when devs word it like that

SpaceRanger2197d ago

I mean if you want to make up stuff to feel better, sure?

But the article is pretty clear that their dev-publisher relationship is a key factor, alongside the fact that ... “we feel that our game will run its very best on the PlayStation platform.”

Considering PlayStation has more than double the userbase transitioning into its new console next gen, it only makes sense financially for small studios like theirs.

FanboyPolice2197d ago

What makes more sense financially is taking the game to more people, not restricting it.

Kribwalker2197d ago

if you want to deflect to feel better then sure, it won’t be coming to other platforms. If you want to look at the trends when people say “we’re focused on H platform right now, but we won’t rule out Z platform later” you will see it’s consistently that H platform helped pay some of the cost of development for limited exclusivity only to release on Z platform after the time is up

SpaceRanger2197d ago

@gniosdb

“What makes more sense financially is taking the game to more people, not restricting it.”

It’s easy math my friend. They have enough money to focus on one major platform. Will come to other platforms shortly after when more money is made.

gamer92196d ago

Holy fanboys in the disagree votes - this is basic facts. You're suggesting it takes quite a lot of effort to develop for both systems vs the benefit of the extra sales, which just isn't true. If this was true then why would every multiplat game not just start with ONE of the two to develop on? Change my mind with a logical response please.

rainslacker2196d ago (Edited 2196d ago )

It does cost money to develop for a second platform, or a third. While costs to port have gone down as time goes on, not all devs can commit enough resources to actually release on all consoles at once. Beyond that, there are real world licensing fees that have to be paid before you ever make a penny on your release.

Not sure what the resources of this dev are, but my understanding was that it was a smaller team, and they didn't have huge investment to make a huge game.

Not all exclusives that come out on other platforms later are paid for, nor are all console exclusives which never go to the other platform, nor PC, paid for by the console makers.

+ Show (2) more repliesLast reply 2196d ago
S2Killinit2196d ago

I expect a lot of developers will lean toward PS5. Whether timed, paid, or simply prioritizing their efforts.

gamer92196d ago

PS5 and XSX are similar to develop for. If a company is limiting themselves to 1 of the 2, then they are being paid for it.

S2Killinit2196d ago

I dont think they are very similar. At least not from what we have heard so far. But your opinion is your opinion.

rainslacker2196d ago (Edited 2196d ago )

@gamer

They have similar APU's, at least at the core level, but about all that makes similar is the processor hardware calls. There are other similarities due to the nature of how CPU's and GPU's work, but in general, no, the two systems are more different from one another than the PS4 and X1 are now. They have completely different "best practice" recommendations on how to maximize their potential, and each system has quite a lot of custom process calls that simply aren't available on the other system, or require different implementation.

If one is using a multi-plat game engine, then a lot of this stuff will not be that difficult to port, because there is also PC to consider. But, it does mean that optimizing each version takes longer, and depending on the design of the game, one system may be better than the other in overall performance.

IRetrouk2197d ago

I think most of these third party exclusives will be timed to be fair, get them out on one ecosystem then hit the next once development costs and any contractual exclusivity etc have been covered.

SpaceRanger2197d ago

Doesn’t seem contractual at all. They’re just that small of a company. It happened a lot this gen as studios made money and then transitioned to other platforms with less players.

IRetrouk2197d ago (Edited 2197d ago )

I was talking about 3rd party exclusives as a whole and not just this game, we dont know what or if any deals took place for this games exclusivity🤷‍♂️, I did cover cost in my original statement aswell.

waverider2197d ago (Edited 2197d ago )

they are just going where the money at. More gamers, more sales. That is what happend when you got more then 110 million players. It wont be the only studio to do that.

Futureshark2196d ago (Edited 2196d ago )

PS5 as lead platform from a third-party developer then? I wonder if this will be the trend going forward.

arminukxbox2196d ago

Because Sony paid for timed exclusivity that mean ps5 will be lead platform too who cares it’s just an indie game

Dragonscale2196d ago

So where does it say Sony paid for exclusivity? Its not in the article and fake news tbh.

Kabaneri2196d ago

XSX versions will still be better looking. Raw numbers are more important than secret sauce SSD.

Dragonscale2195d ago

Raw numbers means jack shit, just ask the switch which is currently kicking scorpios ass. The most powerful console never wins.

Show all comments (34)
40°

Talking Aliens: The Video Games With Author Mike Diver

Skewed and Reviewed have posted an interview with Author Mike Diver about his pending book on Aliens video games.

60°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Lexreborn213h ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers10h ago(Edited 10h ago)

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Sitdown6h ago

You don't really know how this works huh?

Profchaos10h ago(Edited 10h ago)

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

blacktiger10h ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster30009h ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde8h ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood7h ago(Edited 7h ago)

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

Show all comments (15)
50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
Agent751d 13h ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.