220°

PS4 Back Button Attachment Review

Dual Pixels: "Who would have thought an accessory would be a game changer?  And for the price, it's definitely a game changer. I was skeptical when Sony announced they were making yet another accessory, out of nowhere."

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dualpixels.com
Nintentional2280d ago

They should make an attachment that improves the battery life :/

KillBill2280d ago

Real curious as to how this affects battery life seeing it draws battery for the display. Have not seen an instance where said display is in an off mode. Would be nice to see a detailed review of the device instead of the "i love you" reviews that give little actual specifics that we couldn't garner ourselves.

UltraNova2280d ago

Maybe those "I love you" reviewers didn't notice any noteworthy battery drain? Just saying...

SamPao2280d ago

its an oled, and you can see it turns off very quickly and its 2 buttons, they use nearly NO additional battery and reviewers say the same, they did not see any change

xetiro2280d ago (Edited 2280d ago )

Can't understand the fuzz with the battery life consumption from such a simple USB attachment device. This is a low-power accessory that only features a super small, low-res and monochromatic oled interface that automatically idles off after a few seconds. It only lights on the few pixels that it has when you touch it to change/update the buttons profile. Besides that, 99% of the time this accessory is a simple 2 digital button input. I would say that its virtually impossible to notice any real-life battery life drain from this device.

This is a well design accessory that fits the DS4 perfectly and does its job well at a fair price. That's the only reason why in overall the reviews and feedback of this accessory has been extremely positive. If battery consumption was even a problem that would stand out as a negative aspect of this accessory, but its obviously not the case.

kparks2280d ago

I've had this a couple days now Walmart was selling it early for 25$ the screen is only on for like 3 seconds and you have to activate it, I don't see any drain on the battery. The attachment will take some getting used to it feels really weird if your not used to it but it does seem well made. Hope this helps

rainslacker2279d ago

A couple have mentioned it, and said it doesnt seem to affect the battery life. The oled doesnt stay on all the time apparently

+ Show (2) more repliesLast reply 2279d ago
ssj272280d ago

Idk why people complain. Yesterday i play from like 12 to 2am and the controller started dying at 2am and this is non stop playing days gone. So sure can it improves and yeah it shoul why not. But 14hrs gameplay non stop isn't that bad.

JackBNimble2280d ago

I don't get anywhere close to 14 hours, maybe a 3 hours and my controller is only a few months old.
I don't have a huge problem with this because I just plug into my phone charger but the DS4 battery life is shit.

rainslacker2279d ago

I only have issues on games which go heavy on the rumble function. Borderlands 2 was maybe 4-5 hours of constant play. Most games I get 8 or more hours, and I rarely play that long in one go. If by chance the battery starts going dead, I have a usb cord right next to my sofa

SamPao2280d ago

its called a cable and its almost always in stock :D

drunkenspy0072280d ago

I never had any issue with the battery. Not to say it won't run out, but I seem to get at least 12 hours or more before needing to recharge, and that just means connecting up to the cable. I have two controllers though, just in case one does need to charge.

+ Show (1) more replyLast reply 2279d ago
GameStallion2280d ago

Pre-ordered mine. Haven’t gotten it yet.

SeanScythe2280d ago

same preordered on amazon, but shows out of stock and that im on a list to be notified when it's back in stock. I thought preorder meant I would get one in stock. I can understand not preordering having to wait.

GameStallion2279d ago (Edited 2279d ago )

Seriously, I checked again to see when I pre-ordered and it was the 31st of Dec. 1st world problems I guess, bro.

SeanScythe2279d ago (Edited 2279d ago )

Canceled my amazon and found my local gamestop had them same price in stock. Went and grabbed one on my way home.

BlackDoomAx2280d ago

Just a few things I notice just by the look (and for comparing with a strike pack that I have): why put the screen on the back and not on the front? If you want to change it in game, you stop playing and turn it ? Then I think it won't fit for every hand as the buttons are in straight line ( compare with a strike pack to see what I'm talking about ). If you plan to buy one, you should try it before to see if you're comfortable with it.

Abnor_Mal2279d ago

Went to my local Gamestop to pick one up, but the store was going out of business. Most everything Gone off the shelves and what little they had was 70% off. They were even selling off the shelving units and odd furniture.

Will take a trip to Best buy tomorrow and pick one up, only hearing good reviews about this device. With reviewers saying the old screen is very dim and only stays on for a few seconds and there was no noticable battery drain.

As for why the screen is on the back, I would guess because it would be easier to hit and possibly change features while using the thumbsticks if the screen was on the front.

30°

‘Survivor Mercs’ v1.0 is coming to PC and consoles on April 30th, 2026

"Wolpertinger Games and Wandering Wizard are today very happy to announce that ‘Survivor Mercs’ v1.0 is coming to PC and consoles on April 30th, 2026." - Wolpertinger Games and Wandering Wizard.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk7722h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga19h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit10h ago(Edited 10h ago)

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19927h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga3h ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac3h ago(Edited 3h ago)

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

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blacktiger5h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box20h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

darthv7219h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent7512h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit10h ago

Floppy 😆
No pun intended

badz14918h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7718h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (27)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
16h ago
phongtro123_com11h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde10h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.