
Matt Leone: "At Capcom’s San Francisco office during this year’s Game Developers Conference, I met with Devil May Cry 5 director Hideaki Itsuno, senior producer Michiteru Okabe, and producer Matt Walker to discuss the game’s four-year development cycle and the strategy behind releasing such a focused game in the current market."
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene".

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.
Can't blame developers why mmo games are preferred. Single player games are great but they die down so easily.
Can't wait to see what they make next