
Whenever people are not happy with a game, they get mad at the developers. True, it is their job to make the game good, but did you consider their side of the story?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
One thing people do tend to forget is that the publisher is also partially to blame for the state of the game if it ends up being a dumpster fire. I've been an advocate of publishers allowing devs as much time as they need to properly finish their game for a while, now. They often have unrealistic deadlines that don't do anything but hurt the quality of the game.
The part about the crunch time is a bit of a moot point, though because exorbitant amounts of OT isn't specific to the games industry. It's obviously not ideal, but I don't see it as a factor that affects a game's quality. I would say short dev cycles that force them to mark so many bugs as known shippable is more of a problem.
We should consider their side of the story but they need to have the balls as a team to stand up to the publisher and tell them if it's not ready, how it could impact sales and also the reception towards the gaming community that might linger for years to come which most likely will give any new games they make a bad early impression.
I really don't feel Bioware would have said a thing with Anthem even if they knew about the state it was in.
A bad burger is still a bad burger, it reflects poorly on the restaurant, regardless if the chef had a bad day.
Then they should stop releasing subpar games. They developed the game and if it doesn't live up to the quality that they promised then they should be held accountable. Yes, publishers have been known to interfere with games and they do deserve part of the blame but it still comes down to the developers. None of them are trying to make a bad game on purpose but if you give them a free pass then they will never learn from their mistakes and go on to make even better games in the future.
Wrong. Complain and complain loudly. Let's be clear. We are not talking about storming someone's house or doing them bodily harm. We are talking about legitimate complaints. If you do shit work then expect harsh words in return. There is no "other side to the story". If you are going to go down that road then do it across the board and make excuses for anyone and everyone who has ever delivered an unsatisfactory product or service, no matter what industry.
Let's also not pretend that we have a direct line or email address in which to berate an individual developer. These guys have community managers in place to be a buffer between them and the consumer. And what are these developers being protected from? Words. Mere words. And frankly, words they need to hear in order to do their job better. Glossing over bad games is a mistake. If you want to take that stance then do it yourself. Leave it to the rest of us to make sure we, and you, get the game that was promised.