
Whenever people are not happy with a game, they get mad at the developers. True, it is their job to make the game good, but did you consider their side of the story?

TNS - NCSoft CEO admitted that AI is rapidly becoming a core part of game development, but he added that it cannot replace what makes games fun.
To be fair, there are also human made games that release and lack any fun at all either.
Guild Wars 2 been playing for 14yrs, 1st beta. This is just one company I support, Arenanet and NCSoft, even though I torrent, there are a few PC companies I will buy from. "PlayStation’s Horizon MMO spin-off, Horizon Steel Frontiers." I feel this will be good, NCSoft is a good developer/publisher.
It’s a tool. Use it elevate things and get it done faster. I’m sorry but not every game made by humans is good. If this can help things, then I fully embrace it.

FuRyu revealed during the Indie Live Expo showcase on Sunday that it is developing the CRYMELIGHT game as the latest installment in its CRY series of "dark bishōjo action" game series.
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.
One thing people do tend to forget is that the publisher is also partially to blame for the state of the game if it ends up being a dumpster fire. I've been an advocate of publishers allowing devs as much time as they need to properly finish their game for a while, now. They often have unrealistic deadlines that don't do anything but hurt the quality of the game.
The part about the crunch time is a bit of a moot point, though because exorbitant amounts of OT isn't specific to the games industry. It's obviously not ideal, but I don't see it as a factor that affects a game's quality. I would say short dev cycles that force them to mark so many bugs as known shippable is more of a problem.
We should consider their side of the story but they need to have the balls as a team to stand up to the publisher and tell them if it's not ready, how it could impact sales and also the reception towards the gaming community that might linger for years to come which most likely will give any new games they make a bad early impression.
I really don't feel Bioware would have said a thing with Anthem even if they knew about the state it was in.
A bad burger is still a bad burger, it reflects poorly on the restaurant, regardless if the chef had a bad day.
Then they should stop releasing subpar games. They developed the game and if it doesn't live up to the quality that they promised then they should be held accountable. Yes, publishers have been known to interfere with games and they do deserve part of the blame but it still comes down to the developers. None of them are trying to make a bad game on purpose but if you give them a free pass then they will never learn from their mistakes and go on to make even better games in the future.
Wrong. Complain and complain loudly. Let's be clear. We are not talking about storming someone's house or doing them bodily harm. We are talking about legitimate complaints. If you do shit work then expect harsh words in return. There is no "other side to the story". If you are going to go down that road then do it across the board and make excuses for anyone and everyone who has ever delivered an unsatisfactory product or service, no matter what industry.
Let's also not pretend that we have a direct line or email address in which to berate an individual developer. These guys have community managers in place to be a buffer between them and the consumer. And what are these developers being protected from? Words. Mere words. And frankly, words they need to hear in order to do their job better. Glossing over bad games is a mistake. If you want to take that stance then do it yourself. Leave it to the rest of us to make sure we, and you, get the game that was promised.