
Whenever people are not happy with a game, they get mad at the developers. True, it is their job to make the game good, but did you consider their side of the story?

Gamesbeat caught up with Blackley to extract some wisdom about Microsoft’s journey in games, what he thinks Sharma should do, and where gaming can go next. Part of his message is hopeful, but Blackley sees a lot of peril on the road that Microsoft is following. And it makes him worry about the future of gaming.
"I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night."
LOL
Anyway, let's wait and see maybe Mia Khalifa will surprise us.
I’m on the fence about her. I’ll give her chance, but if she is there to finish things off. Well what can you do.
After seeing the article of the possible sunsetting of Xbox as said by Seamus Blackley I believe, I went onto X because of a post I saw. It was a gif of Vegeta powering up, the poster commented as Vegeta yelling “Don’t take my fiercest competitor away from me.” Standing there in his blue Sayian/Freiza corps outfit. So it got me to thinking, so let me ask a question to N4G.
If Vegeta is PlayStation, who would Xbox and Nintendo be in the Dragon Ball universe?
Who would be Master Roshi?
I have my own opinion of course, I just want to see what others think.

Today, Vantage Studios, a Ubisoft subsidiary, announced the appointment of three seasoned leaders who will play a pivotal role in driving the Assassin’s Creed brand’s long-term vision.
Ubisoft’s Vantage Studios strengthens Assassin’s Creed’s future with three veteran leaders at the helm https://www.everfi.com.co
And nothing of value will be gained, because Ubisoft will only Ubisoft themselves in the end.

The industry veteran has been tasked with leading the next phase of growth after overseeing the successful launch of Arc Raiders.
One thing people do tend to forget is that the publisher is also partially to blame for the state of the game if it ends up being a dumpster fire. I've been an advocate of publishers allowing devs as much time as they need to properly finish their game for a while, now. They often have unrealistic deadlines that don't do anything but hurt the quality of the game.
The part about the crunch time is a bit of a moot point, though because exorbitant amounts of OT isn't specific to the games industry. It's obviously not ideal, but I don't see it as a factor that affects a game's quality. I would say short dev cycles that force them to mark so many bugs as known shippable is more of a problem.
We should consider their side of the story but they need to have the balls as a team to stand up to the publisher and tell them if it's not ready, how it could impact sales and also the reception towards the gaming community that might linger for years to come which most likely will give any new games they make a bad early impression.
I really don't feel Bioware would have said a thing with Anthem even if they knew about the state it was in.
A bad burger is still a bad burger, it reflects poorly on the restaurant, regardless if the chef had a bad day.
Then they should stop releasing subpar games. They developed the game and if it doesn't live up to the quality that they promised then they should be held accountable. Yes, publishers have been known to interfere with games and they do deserve part of the blame but it still comes down to the developers. None of them are trying to make a bad game on purpose but if you give them a free pass then they will never learn from their mistakes and go on to make even better games in the future.
Wrong. Complain and complain loudly. Let's be clear. We are not talking about storming someone's house or doing them bodily harm. We are talking about legitimate complaints. If you do shit work then expect harsh words in return. There is no "other side to the story". If you are going to go down that road then do it across the board and make excuses for anyone and everyone who has ever delivered an unsatisfactory product or service, no matter what industry.
Let's also not pretend that we have a direct line or email address in which to berate an individual developer. These guys have community managers in place to be a buffer between them and the consumer. And what are these developers being protected from? Words. Mere words. And frankly, words they need to hear in order to do their job better. Glossing over bad games is a mistake. If you want to take that stance then do it yourself. Leave it to the rest of us to make sure we, and you, get the game that was promised.