190°

Stop Blaming the Developers For Every Subpar Release

Whenever people are not happy with a game, they get mad at the developers. True, it is their job to make the game good, but did you consider their side of the story?

ziggurcat2526d ago

One thing people do tend to forget is that the publisher is also partially to blame for the state of the game if it ends up being a dumpster fire. I've been an advocate of publishers allowing devs as much time as they need to properly finish their game for a while, now. They often have unrealistic deadlines that don't do anything but hurt the quality of the game.

The part about the crunch time is a bit of a moot point, though because exorbitant amounts of OT isn't specific to the games industry. It's obviously not ideal, but I don't see it as a factor that affects a game's quality. I would say short dev cycles that force them to mark so many bugs as known shippable is more of a problem.

GameBuz_Nick2525d ago

I respect your opinion on crunch, but it really is a problem if you're being forced to do it. When I'm working on 3D models I notice a difference between the final result if I personally decided to put in extra hours to make it as perfect as possible and if I was given a short deadline and I start cutting corners and push myself further than I should just to finish it in time.

It's not just my experience, a lot of people go through that. Not only is the final product not as good as it can be, but you're also left tired and you don't even get a feeling of satisfaction after finishing it. When it comes to game development, you really have to enjoy what you're doing or else it shows, and constant pressure and a lack of sleep will not make you enjoy your job.

TimelessDbz2525d ago

The problem is you got developers like blizzard who don't release games like once every 4 or 6 years but spend crazy amount money. You do need someone checking up on the developer making sure work is getting done .

LordoftheCritics2525d ago

''True, it is their job to make the game good, but did you consider their side of the story?''

If they consider my wallet and time, then I will consider their side of the story.

rainslacker2525d ago

Publisher is ultimately responsible. But, if the devs themselves are going to hype it up despite knowing issues, then they're going to open themselves up to criticism. Devs know issues. Outside a unforseen network issue that comes from a lot more players, the devs know more bugs than anyone will ever find. Publishers may not give them enough time to fix them all, and some may not get fixed, but its up to the developer to set the expectations when they go on their marketing kicks.

+ Show (1) more replyLast reply 2525d ago
-Foxtrot2526d ago

We should consider their side of the story but they need to have the balls as a team to stand up to the publisher and tell them if it's not ready, how it could impact sales and also the reception towards the gaming community that might linger for years to come which most likely will give any new games they make a bad early impression.

I really don't feel Bioware would have said a thing with Anthem even if they knew about the state it was in.

GameBuz_Nick2525d ago

The problem is, when you look at the big name developers, it's a small world. Everyone knows everyone and if you make a problem in one studio, everyone is going to know.

One of the things mentioned in the GDC State of the Industry survey is that a lot of developers are not happy (especially with the fact that CEOs get multi-million bonuses from their work and their sleepless nights) and they're considering unionizing, but they are still afraid of the possible backlash of such a move.

In the end, do you think a publisher really cares about the gamers? They just want a competitive release date and a nice financial report to show investors.

Rude-ro2525d ago

This is literally how every business functions.
You either get a job, or create a job.
The thing that needs to be looked at is the muscle in the industry that does not allow for small developers to exist and sell games.
Things like ea’s deal with the nfl that limits the ability for other developers to make an nfl game, or engines with ridiculous loop holes to use.
We all have to do our job, if that job has deadlines, rushed projects etc.. that is not on the developers. They are doing their job.
But all of the strongholds on licenses, distributions, and marketing makes creating your own job very hard in the industry.
It is not like you can just write a song and sell it on iTunes, or open your own restaurant after years of experience...
Even IF these developers could create their own studio... the probability of releasing a game becomes a even bigger obstacle with grabbing any world wide attention.
This means, even if a developer creates something.. they then have to get into another contract to distribute their vision... which means you are working for someone and most likely have to play by their rules.

GameBuz_Nick2525d ago

I forgot to mention something and a later comment reminded me of it. The devs for (IIRC) Anthem were very active on Reddit before the release, they were glad to talk to gamers and talk about the game and their plans for it. After the game released and people started attacking and insulting them they pulled away from Reddit. That's the part where I said we need to stay civilized when things like that happen, we want them to stay online, we want them to talk to us.

Bleucrunch2525d ago

I agree that a civil dialogue is always the way to express frustrations, however, to run away from the conversation because of a few bad apples speaks more to their ability to be professionals.

Folks paid their money for the lies that were promised with this game and so they are pissed off and leaving Reddit just proves that point. It doesn't help either that they are backed by EA which is just one of if not the number one hated company in gaming....They just NOT helping themselves with the Anthem mess.

For me these issues ARE UNACCEPTABLE...you have been developing the game for 6 years....give me a damn break Bioware...

rainslacker2525d ago (Edited 2525d ago )

Broadly speaking on the principal, and not focused at any one dev.

I want them to release a good game. I couldn't care less if they address the community. If they do that, then they shouldn't have to worry so much about the community. If they have to explain themselves after the fact, then they've done something wrong.

They shouldn't even be addressing the community concerns before release, unless there is some misinformation going around, and then it should be curt and professional. They should avoid addressing the "It sucks" people, because before release, no one can really know that. After release, if it does suck, then we're at the point where they didn't do what they were supposed to do, and while being civil is nice, they are the one's asking us to spend money. We have no obligation as consumers to help them fix their product that they couldn't get right out of the gate. We're talking flawed products out the door, not ways to improve a good, or reasonably finished/good product after release.

These guys don't need the community telling them how to fix their game. Bioware and EA especially have pools of hundreds of paid game testers who test their game endlessly, and they have huge databases of the problems. Devs at these levels generally understang game design, and what it actually takes to make a good game. The dev knows how the game is supposed to play, and if the game isn't good when they play it....which they should do....then the players aren't going to think it's good. The game testers are going to certainly tell them the game isn't good, because they are allowed to say whatever opinion they have of the game, and even if they weren't, they will talk.

It's not the communities fault for them pulling away from Reddit. That's just a scapegoat to try and avoid the frustration from those who don't know how to express themselves. If they want to manage the community, they need to learn how to manage the community if they're going to address it. When I did management, I couldn't just shy away from the pissed off customer, I had to sit there and listen, even if they were unreasonable and berated me. Then, I could work on a solution. This is no different, except they're using a public venue where they're going to have that happen from all directions, from countless people all at once, and if they try to appease everyone, they're going to fail miserably. Hiding in a hole isn't going to help, and as a consumer, I won't be shamed because some people are not good at how they express themselves.

One of the biggest things I notice about how these devs, or pubs, address the community when it comes to managing concerns is that they don't acknowledge that they released a unfinished product. They don't say, yeah, we didn't do it right. They make excuses. They make promises, but they don't set expectations. They don't often even apologize for not being truthful about their product. I mean, a simple...."I'm sorry we released the game in such a state. We humbly accept that we failed to deliver on expectations. We want to make it right". Then either say what they're going to do, offer some recourse(either refund or free crap), and then follow through. Then thank them for being a customer.

It's nice and ideal to say that we should all stay civilized, and I even agree we should all do our best. But the internet isn't an ideal social network. It's a cesspool of vitriol and hate, coupled with valid concerns which often go unaddressed because people lump everything into the extreme of "Hey, everyone liked it", or "Everyone sucks".

TheSaint2524d ago (Edited 2524d ago )

Of course people should be civil, but saying the devs aren't at fault is erroneous. They had SIX years to make this game.

metalgod882525d ago (Edited 2525d ago )

The first developer to tell the publisher it's not going to happen is the first developer to get fired. They can easily replace them with another developer who is willing to work those extra 20 hours a week to get it done on 'time'. The industry is in a bad place man.

rainslacker2525d ago

Not so. The producer will handily tell the publisher the progress of the game. These publishers are not kept in the dark with a project that runs in the tens of millions of dollars. There are more meetings than most people can comprehend with the dev team leaders, the producer, the publisher, and everyone else that goes into discussing the progress of the game. Milestones are set for certain progressions of the game.

If the dev continuously can't meet expectations, then there are issues that need to be addressed, and the publisher doesn't get left in the dark to determine when, and if, that needs to happen.

Replacements happen, but more often than not, that is very disruptive, and only puts things even further behind.

rainslacker2525d ago (Edited 2525d ago )

Most devs will tell the publisher it's not ready. More often than not, a game is never really ready by definition of the dev. Most devs will "have the balls" to say they need more time. However, when it comes to big productions, there is only so much time and money that can be spent on it, as there is typically a set amount for investment. Sometimes more can be gotten, but that's on the producer to get more investment, not the devs themselves.

It only sometimes translate to being given more time, or resources depending on the progress of the game. Milestones are met when certain conditions are met, and that's how developers get paid though. So, even for publisher owned productions, if a developer doesn't meet a milestone that isn't the release milestone, and they take too long to accomplish it, then they're going to either lose the project, or be shut down completely.

There is no one person responsible for an unfinished game being released. Bad game, and unfinished game are two different things, but often, unfinished ends up bad. They should all be held responsible, but I do blame publishers for releasing a game that isn't finished, because I know that ultimately, they make that decision. Developers I hold responsible in certain situations, but sometimes its easy to tell the difference between when a publisher is the problem, and when the dev is the problem.

+ Show (1) more replyLast reply 2524d ago
Bakkies2525d ago

A bad burger is still a bad burger, it reflects poorly on the restaurant, regardless if the chef had a bad day.

GameBuz_Nick2525d ago

But can you really be mad at the chef if for years you've enjoyed his burgers and you know they are amazing burgers? Now he had to change restaurants and instead of taking 10 minutes to properly season it, grill it and decorate it before you can bite into it, he has 2 minutes to get it in your hands and start making the next one.

You could say he should just change restaurants, but the other restaurants also want it done in 2 minutes or they want steaks, sushi or maybe Mediterranean food which he just can't make as well as burgers. If you really like his burgers make sure he knows it and don't blame him for the situation he was put in. That's the entire point of the article, we're too quick to jump the gun and we're not helping the situation by being mad at the wrong people.

Bakkies2525d ago

I agree with you, that if you look critically at why a product has failed it's usually a multi-faceted issue. Socrates' claimed that nobody does wrong knowingly. I don't believe a game developer creates a bad game intentionally, although it can sometimes be because of a bad developer. Most of the time it is because of time and budgetary constraints placed on the dev by the publisher. However people will nearly always blame the person/s directly responsible for the product, even the higher ups will do this.

That's why being a movie director is such a hard job, regardless of circumstances, they will always get the most heat. My metaphor about the restaurant isn't a reflection of how I believe the world should be, but that is the nature of the beast. Is it good? No. That's why it's best to stay independent, when working for EA expect the worst. However I do believe (and hope) that people know that the dev closures was because of EA and not because of the devs.

I believe devs should be more transparent about the problems they face, then maybe people would not be so quick to judge them. As a dev myself I do however know that rubbish do occur a lot because of mismanagement on both sides. The dev promises the world to keep the publisher happy and the publisher expects even more. Anyway, it's neither here nor there.

Thanks for the reply.

steven83r2525d ago

Well at the end of the day when you are given 6 years and a quality development team there is no excuse for releasing garbage. Everyone is quick to blame EA but they are just the paycheck. Just like if a DC movie sucks they blame Snyder not WB. Point is regardless what reason there was it's up to you to release the best work you can which is going to reflect your skills.

rainslacker2525d ago (Edited 2525d ago )

If the chef had 5 years, and 50+ million dollars to make said burger, then yeah, I can be mad at the chef. Especially if I'm personally paying $60 for that burger.

Unlike burgers, games can be fixed, but the fact remains that they put out a bad burger, and they knew about it. It's not the chefs fault if the restraunt owner comes in and says, "Send that burger out", but if the chef is yelling out the kitchen window at the customer, telling them that it's going to be a great burger, then I'm going to be mad at the chef.

In this case, the customers aren't demanding that the burger be sent out before it's finished. So, the responsibility does lie on the restraunt owner, and the chef themselves.

In the case of Anthem, it's not like the issues that people have with it suddenly cropped up at the last minute. The lack of content, and the dodgy game play would have been well known probably at least a year ago. I don't expect devs to fix every single bug in a game before releasing it, because the game would never be released, but I expect them to release a working product. Things can always crop up that are never found, but no one, anywhere, can ever make me believe that the issues that Anthem or FO76 had were due to lack of knowledge of the problems. Both these devs have acted like they were oblivious to these things being a problem, which either means they couldn't be objective about their product, or they ignored informing people about them, and relied on marketing to sell the game, hoping to fix it later. I'm putting my money on the latter, because it's all too common nowadays.

PhantomS422525d ago

Then they should stop releasing subpar games. They developed the game and if it doesn't live up to the quality that they promised then they should be held accountable. Yes, publishers have been known to interfere with games and they do deserve part of the blame but it still comes down to the developers. None of them are trying to make a bad game on purpose but if you give them a free pass then they will never learn from their mistakes and go on to make even better games in the future.

GameBuz_Nick2525d ago

That is the problem, it's not their choice if it gets released, it has to be released. I'm not saying we should just ignore that a game is bad or, even worse, praise it even if it is bad, but if it's clear the game didn't spend enough time in development, we should give the devs a chance to patch it around before we go on a witchhunt. Just make it clear we want it fixed and give them a month or two extra to get it done. If it's still not good, nor is showing signs of getting better, then anything goes and we can start calling for heads to roll.

PhantomS422525d ago

That's no excuse. They knew the deadline and failed to complete the job. You don't give a student an extra two months to finish the essay they didn't complete. Patches are there to further improve the game (small bugs they didn't catch, small goofs that simply happen because programming isn't perfect), not finish developing a game they just didn't finish. Developers that are releasing half a game with the excuse that future patches will make the game whole while still asking for $60+ is ridiculous. You don't buy half a book or album or movie and find it acceptable that it's not finished because maybe in a year the rest will be out.

ApocalypseShadow2525d ago (Edited 2525d ago )

Excellent Phantom. Couldn't have said it better. I shouldn't have to pay to be a tester. I'm not getting paid for it.

JesusBuiltmyHotrod2525d ago

What? And how do you know they were "Forced" to do anything? After many years . delays and millions a pub has a right eventually to put a deadline and the game out..Developers need to be better as well. These are business not charities.

2525d ago
rainslacker2525d ago

I doubt they're getting a free pass. There does come a time in most development cycles where they publisher demands it be done by a certain time. The producer is then responsible for deciding what should be fixed, or done, to get to the code lock stage, which is where they take the stuff that does work, and make sure that its working well. Nothing else new is added, and only tweaking of current finished work is done. Some leeway is given to make the inevitable day one update nowadays, especially with online games, but for the most part, the publishers have a set amount of money they expect to spend, and while they interfere, it's not just because they want to hit a release date. Its because the game is going over budget, and they either want to cut their losses, or they just hope to finish it as quickly as possible.

Publisher is aware it isn't finished. Dev is aware it isn't finished. Publisher marketing promotes it as awesome. Dev promotes it as awesome and isn't transparent. They're both responsible in different ways, and sometimes the reasons are not always in the devs control. But in the cases being talked about here, I can't believe that the dev is not at fault in some way.

Razzer2525d ago

Wrong. Complain and complain loudly. Let's be clear. We are not talking about storming someone's house or doing them bodily harm. We are talking about legitimate complaints. If you do shit work then expect harsh words in return. There is no "other side to the story". If you are going to go down that road then do it across the board and make excuses for anyone and everyone who has ever delivered an unsatisfactory product or service, no matter what industry.

Let's also not pretend that we have a direct line or email address in which to berate an individual developer. These guys have community managers in place to be a buffer between them and the consumer. And what are these developers being protected from? Words. Mere words. And frankly, words they need to hear in order to do their job better. Glossing over bad games is a mistake. If you want to take that stance then do it yourself. Leave it to the rest of us to make sure we, and you, get the game that was promised.

GameBuz_Nick2525d ago

Do you really think that developers don't see what you say? When you post on social media and tag the game and dev, it comes to them eventually. How would you feel if something you worked hard on is being absolutely torn to shreds and people act like it's all your fault?

I'm not saying we should ignore if a game is bad, but that some devs don't deserve to be insulted and attacked the way they are. You should complain, at the end of the article you have a great example of what you should complain about. The higher ups that push their employees and milk franchises and get paid millions for it.

Razzer2525d ago

They sure as hell will not see what I say if I don't say it, now will they? And game devs will bask in the glory of a successful game. Should they not get credit? Of course. And so when they deliver a shit game they have to deal with the backlash. Sorry, but you can't argue it both ways. Game devs know what they are getting into in this business and typically they have some pretty thick skin. And there is a big difference in "blaming" devs and "insulting" devs. You seem to be under the false impression that they are the same thing. You are wrong.

"You should complain, at the end of the article you have a great example of what you should complain about. "

Why? I might as well rail against publicly traded international corporations across the globe. Why are you under the impression that this is unique to the gaming industry? Also seems that you want to deflect away from bad games by talking about bad practices of evil corporations. Two separate issues entirely. Regardless, I don't need your counsel on what I should complain about.

rainslacker2525d ago (Edited 2525d ago )

I have a few high profile AAA games on my release portfolio. I read many things about all of them. All of them were highly rated games(85-92 Meta), and generally, are games that the community seems to have good feelings about.....one being a rather well established and pretty well loved franchise.

Even with that, there are those that have bad things to say, and seeing that, I first determine if that criticism is something worthwhile. As in, is it constructive, or just, "It sucks". If it's the latter, not much I can do with that, because I don't know why they think that, and I don't know if they're one of those people being pissy about stuff. So, I let that go. But if someone has what I'd consider a valid concern, I consider it. In my case, since I wasn't the designer of any of the games on my portfolio, I'd consider if what they criticized was something I had a hand in helping implement.

Anyhow, constructive criticism I took to either make myself better, or consider how I might do things differently in the future.(I had no part in any updates for said games). The rest is just noise, and easy to tune out.

Did I feel bad about the criticism? No. I appreciated that people would take the time to express such things if it was useful. But, more so, I was confident and proud of the work that I had a part in making. I had no reason to feel ashamed, because I know the games were quality games by any reasonable definition.

In this case, these devs, and the pubs, know that these aren't quality games, aren't what they promised, and they will know that there are problems with the design in some way. There is no way that these devs don't know the problems, and even if you have one primadona dev on the team who can't see the bad, there are going to be plenty of people who will say it is in the process of making the game. There is no ego bubble in game design, but there are unreasonable directors or producers who will ignore those things(Randy Pitchford being a good example).

I can't see how they could be proud or confident in the game they released. Quality devs care about the products they release. They may not be able to do everything they hoped to do, but good devs don't just ignore feedback to make themselves feel better, nor are they oblivious to quality. Those that are, are the one's that don't deliver good games, so they don't fit into your example anyways, because they aren't seeking feedback.

If, by chance, one of those games had as much outward disdain that the games being talked about here had, and I felt they were good, then I'd reassess my own metrics for such things. But, I tend to be a pragmatist, so I compartmentalize everything, and am a harsher critic of my own work, than other people ever could be.

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60°

What an Xbox founder thinks of the new Xbox CEO | Seamus Blackley interview

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piroh1d 1h ago

"I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night."

LOL

Anyway, let's wait and see maybe Mia Khalifa will surprise us.

rlow123h ago

I’m on the fence about her. I’ll give her chance, but if she is there to finish things off. Well what can you do.

Abnor_Mal20h ago(Edited 20h ago)

After seeing the article of the possible sunsetting of Xbox as said by Seamus Blackley I believe, I went onto X because of a post I saw. It was a gif of Vegeta powering up, the poster commented as Vegeta yelling “Don’t take my fiercest competitor away from me.” Standing there in his blue Sayian/Freiza corps outfit. So it got me to thinking, so let me ask a question to N4G.

If Vegeta is PlayStation, who would Xbox and Nintendo be in the Dragon Ball universe?

Who would be Master Roshi?

I have my own opinion of course, I just want to see what others think.

50°

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jim65richards1d 16h ago

Ubisoft’s Vantage Studios strengthens Assassin’s Creed’s future with three veteran leaders at the helm https://www.everfi.com.co

Redgrave1d 7h ago

And nothing of value will be gained, because Ubisoft will only Ubisoft themselves in the end.

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WICKED_Wildcard1d 22h ago

Isn't he the guy who greenlit Anthem?