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5 ways Elder Scrolls 6 can improve from Skyrim

Justin Cabrera writes:

After receiving countless “game of the year” awards, millions of sales, ports to every modern system, and thousands of mods, Skyrim has cemented its place in gaming history.

Now, nearly 10 years after Skyrim’s release, Bethesda has revealed that The Elder Scrolls 6 is in development. The game is likely many years from release and the lofty goal of surpassing Skyrim is looming over the developers’ heads. Here are a few ways The Elder Scrolls 6 can improve upon the solid framework laid out by Skyrim.

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en.softonic.com
TheDarkArtisan2615d ago

Agree with some of the points raised.. the most important thing to improve would be a village should have more than 10 inhabitants, and a decent town about 200-300 +.. I would seriously expect villages/towns/cities to have the size and life of those in The Witcher 3.. that's the benchmark.

Movefasta19932615d ago

great sidequests and a longer single player like Oblivion.

sagapo2615d ago

Maybe Bethesda can start with a brand new engine and start from there.

70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

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twistedvoxel.com
gigoran8156d ago

they can't get a 14 year old game to run smoothly?

jjb1981156d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

60°

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

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This massive Skyrim mod adds a whole new region, 50 new dungeons and more

Lordbound is finally here.