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Pokemon Sword and Shield Initial Thoughts: Random Encounters Should Have Stayed Dead

USGamer: “Long story short, the return of random Pokemon encounters makes me sadder than a Rapidash with three broken legs. Essential disclaimer: Game Freak showed us an unfinished version of the game today, and for all we know the single random encounter we saw in the trailer is a placeholder. It seems unlikely, though. Pokemon Sword and Shield is already looking quite polished, and I imagine its mechanics are mostly in place. I hope I'm wrong about the random encounters, but I probably won't be.“

2629d ago Replies(7)
Araragifeels 2629d ago

I loved Random encounter since it make harder to find Pokemon which mean I am going to be putting more hours and I like a challenge.

2629d ago Replies(9)
FanboyPolice2629d ago

Yes, and it's very rewarding spending hours trying to find that Pokemon you really need to balance your team.

Flare1492628d ago

With over-world view there can still be that challenge, because the rare options can still be very hard to find so you still have to wander. But at least it would offer variety, so you could still encounter and/or battle commons you find in the grass, and then just freak out when the rare that you really want finally pops up in the over-world and you run over to catch it

-Foxtrot2629d ago

I would have liked them to be like Ni No Kuni where you could control the Pokemon yourself and move around the battle scene, maybe giving you the chance to dodge attacks yourself. That and the open world is what i kind of was expecting with the first ever console Pokemon title

BUUUUUUUUT

As long as it's not the crappy system in Lets Go so lets just be grateful for that at least...for now.

2629d ago Replies(4)
2629d ago Replies(3)
PhoenixUp2629d ago

That’s why Pokken exists. You don’t need that kind of concept in a mainline entry when a spinoff can handle that kind of concept just fine.

Not every game needs to be open world

MoshA2629d ago

Pokemon is worth over 4 billion. Let that sink in. Gamefreak is lazy and only cares about money. They will continue the low iq tradition of having the same story and gameplay forever since it works. Pokemon fans have issues.

King_Noctis2629d ago (Edited 2629d ago )

At this point I would argue that the people who have issue are the ones who always come to troll Pokemon articles even though they themselves claimed they have “no interest” whatsoever with the game.

CorndogBurglar2629d ago (Edited 2629d ago )

Turn based is what it should be. What you are describing is something more like the newer Final Fantasy battle systems which I personally can't stand. That real-time turn based stuff is for the birds unless it's a party based RPG like Pillars of Eternity or Baldur's Gate.

Newmanator2629d ago

I happen to agree. When you compare this with Zelda it's crazy to think how much better this could be considering both of them are on the same console.
It has me wondering if there would be a port for DS ...

King_Noctis2629d ago

“I would have liked them to be like Ni No Kuni“

Then....play Ni No Kuni instead?

Flare1492628d ago

I have wanted the system you described for so long. It never made any sense to me why in the show you could dodge but in the game there's barely any focus on dodge or defense

2628d ago
Nintentional2628d ago

every post you post is full of so much fail, Foxtrot. Why bother? lol

+ Show (6) more repliesLast reply 2628d ago
EddieNX 2629d ago

I like both the random encounters and the visible Pokémon of Let's Go.

ABizzel12629d ago

@EddieNX

I said if anything make it both. Have the common Pokemon on the route visible, make the uncommon Pokemon shake grass, and the rare Pokémon random encounters.

That’s the best middle ground. The issue is having to create hundreds of 3D models moving around the map, which gamefreak is too lazy to do.

They make billions on Pokémon and refuse to hire enough people to enhance the game.

CorndogBurglar2629d ago

Or they could make all the pokemon visible but only make them appear based on rarity...

EddieNX 2629d ago

I thought it worked great in Let's go. You just don't see the Rare Pokémon spawn as often.

They did it in let's go so I wouldn't say they're too lazy...

I'm happy with the way Shield and Sword is shaping up, they can't make too many drastic changes or they risk losing millions of fans.

ABizzel12629d ago (Edited 2629d ago )

EddieNX

Let’s go had 150 models, less than that actually roaming around. A true Pokémon game would have hundreds of models they’d need to build roaming around. That’s where the being lazy comes from. It’s not that they can’t do it, they won’t, because you have to animate over 900 Pokémon.

The only issue I have is not having random encounters takes away from the exploration and thrill of seeing a new pokemon if you can simply see this thing wandering around.

King_Noctis2629d ago

The game is not yet in its final form. So who knows, maybe Gamefreak will make the Pokémon visible again if alot of fan request for that.

Or they just say “screw it, that feature belongs to a spinoff. This is a mainline Pokémon game”.

Sono4212628d ago

They absolutely will not, I bet my life savings on it. It would take way too much development time.

JimmyDM902628d ago

You could do a hybrid where all pokemon are random encounters until you face them for the first time and then for the rest of the game that pokmeon type appears in the overworld (when in appropriate areas for that type). Thematic explanation, now that you've seen a (say) growlithe up close you can identify them at a distance when you see them in the wild.

Neonridr2629d ago

I was fine with the mechanics of Let's Go. If they want to remake other early entries like Red and Blue and utilize that system I am fine with it. But for the core, mainline entries, it should always be about proper battling and catching. No showing pokemon on the overworld map.

CorndogBurglar2629d ago

Random encounters get very tedious though. It's pretty annoying when you are trying to get somewhere and keep getting interrupted to fight some weak character you've already beaten 100 times.

That's why I like seeing the enemies on the map and then initiating the battle yourself.

Neonridr2629d ago

true.. guess I am just used to that from the final fantasy days.

thejigisup2629d ago

.... Do you even repel, or max repel?

King_Noctis2629d ago

You could always use repel if you wanna get somewhere fast. I use it all the time.

Teflon022629d ago

Buy repel. If your like 5 or something I'd get it but if your old enough to be on a site like this you can understand they literally put repel in the game for a reason. They're cheap and if I can always have a stack of pokeballs and a stack of repels I don't see why you wouldn't be able to.

TheFirstClassic2628d ago (Edited 2628d ago )

Teflon is taking this way too personal lol

+ Show (2) more repliesLast reply 2628d ago
Sono4212628d ago

Red and Blue? wtf,skip that, just go to gold and silver, i'd buy it. They definitely need to stop treating pokemon like a B grade series though. Look at the treatment Mario and Zelda get, their games look amazing and play amazing, Pokemon gets one of those. It still looks like a Wii/Gamecube game at best, We know the switch is capable of great gaphics, Odyssey, pokken, smash bros, Mario Kart, Splatoon, Mario Party, Kirby, Arms, literally all of their exclusives look better then their pokemon games, what kind of messed up world do we live in where ARMS looks better then the first mainline pokemon home console entry, whats sad is I think the main reason they don't make it look better is because they know it will sell no matter what.

Show all comments (99)
60°

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gold_drake652d ago

funny how the 3d games are not in the top 5 haha

Giga_Gaia652d ago

It should be:
1) Gold/Silver/Crystal
2) Red/Blue/Yellow
3) Ruby/Saphire/Emerald

The rest can be put in any order you want.

Rutaprkl651d ago

No way original Gen 1 games are better than R/S/E

Rutaprkl651d ago

I liked Sword/Shield (Which didn't even make the list) way more than Scarlet/Violet, but everyone has opinions.

Inverno651d ago (Edited 651d ago )

IMO I think S&S is better because it's more visually appealing due to it's nice backdrops and linearity, but it was still meh. I couldn't bother finishing Scar/Vio, they managed to make an even more boring broken game only 2 games after S&S and that's quite impressive.

jambola651d ago

the amount of games with forced exp share making this list is depressing
even games like ranger or colleseum/ XD
or mystery dungeon, way more deserving