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180°

Dreams’ Creator Early Access Launches This Spring

Siobhan Reddy, Studio Director, Media Molecule: "At Mm, we love to give players a way to be a part of the games we make. With Dreams, our ambition from the start was to put all the tools needed to make games in one accessible package – and to allow players to make their creative mark on the world from their living room. We want the community to be able to create in a way that is fun, fast and expressive and see where they take it next."

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Nyxus2647d ago
TGGJustin2647d ago

For those wondering Media Molecule answered on Discord and said anyone who buys the early access version for $30 will get the full game. This is a damn steal and I'm so in.

Fil1012647d ago

Yeah me too and I don’t usually pre order from the store as I don’t like giving my money and having too wait but mm can take my money now.

_SilverHawk_2647d ago

I can't wait to buy this day one.

preciousdeath2647d ago

Awesome, me too! I wonder if the full game would be $30 or $60? Seems crazy if it’s $30 because of the amount they’ve invested in development.

jukins2646d ago

Exactly what I was wondering. While I wont be creating much $30 for this game is well worth it

Rimeskeem2646d ago

Do you know where i can pre order for 30$?

SuperSonic912646d ago

Just sign up for Early Access with your PSN account. The link is on PSBlog.

The_Sage2646d ago

I didn't read that in the article, Justin. I'm curious as to where you've seen it. I would like to get it early access, but I would feel like a real jerk if I didn't create any content. They explicitly say that early access is for those who want to create and help the community create.

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italiangamer2647d ago

I already have the money for it, absolutely DAY FREAKING 1

SuperSonic912647d ago

Ecstasy of Gold!!!!
Imagine playing a game with Enio Marricone music on the background... whoo!
I am gonna make a The Man with No Name and his horse riding high in Dreams.

Platformgamer2647d ago

early access costing 30$ that make you update to the full game with no additional cost? that's actually cool :)
i hope to join in asap

SuperSonic912647d ago (Edited 2647d ago )

What platforming game are you going to make?

Platformgamer2646d ago

i don't know if i'll be skilled enough, but i'll try to do my own mascotte platforming, inspired by my imaginary childhood ahah

SuperSonic912647d ago

FINALLY!!!!!

Take my $30 Media Molecule!
My most anticipated game this year!

YES!

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200°

Banjo-Kazooie Fans Can Finally Take The Duo On A New Outing In A Game Exclusively On PlayStation

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.

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Community166d ago
gold_drake166d ago

lol
its a fangame.

but nice either way

1Victor166d ago

I don’t see this single level as a fan made but as a demo pitch from the studio to revive the franchise with a new game and to measure the want of PlayStation for a full game

Michiel1989165d ago

and they're gaging that by making a level in a dead game?

fr0sty165d ago

It's a great engine to quickly prototype and publicly test a game concept. Honestly, had they approached the business model differently, Dreams could have been very successful... They could have made their money from the creators, not just off game sales, if they'd made a system that lets you pay a fee to export your games/levels so that they are playable on any PlayStation even if you don't have Dreams installed. That would have opened up an additional revenue stream that would have made the game profitable. Charge an export fee, then take a cut of each sale for the games created... it gives financial incentive for developers to invest serious time into making games in that engine, which increases the quality of the projects made within it. Dreams was just ahead of its time.

Exthun166d ago

That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.

Babadook7166d ago

Nice. This put a smile on my face. Good job to the Dreams developer.

Abnor_Mal165d ago

I always said that Dreams should have released on every PC/console capable of handling its graphical prowess, not like it was so much of a powerhouse anyways. It should have also had PSVR2 compatibility.

It’s a shame the game was put out to pastures so early in its life.

Babadook7165d ago

Yup. Should be on psvr2.

Miraak82 165d ago

It should have had kb/m support and no mp implementation was a mistake ..... I miss lbp , they should have just stuck with that franchise . If they didn't kill the servers it would still be installed on my ps , it was a game of endless fun

gaffyh165d ago

That's actually super impressive

Knightofelemia165d ago (Edited 165d ago )

Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.

Miraak82 165d ago

Same can be said for Sony also , a couple years after the ps4 launched and after the success of TLoU they basically abandoned everything except for GoW, GT, R&C and MLB .. such a shame . Was never a XB or MS person but knowing all the franchises Sony will never touch again stings a lot

70°

Courage The Cowardly Dog Game Coming to Dreams on November 28th

EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.

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-Foxtrot195d ago

This just makes me want an official Courage game.

mkis007195d ago

Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

90°

Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile

A dream it shall remain

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Community470d ago
porkChop470d ago

Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.

Knushwood Butt470d ago

I bought it Day 1 but the 'campaign' was pretentious and just didn't work for me. I had no intention of making content so was left to fumble through the user created content. Some good stuff, with the pig detective being the most memorable. However, just moved on to other stuff, and despite owning VR, never once played in VR either.

Knushwood Butt470d ago

Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.

YoungKingDoran470d ago

For whatever reason/s they somehow dropped the ball hard with Dreams, our loss

Lionsguard470d ago

Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.

Rancegamerx470d ago

It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.