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270°

PS5 and Xbox Scarlett Should Push Forward Cloud Technology, Cross-Play A Basic Need, Says Dev

"From me personally, my biggest expectation is not from graphics, but how we will play our games," says product manager at Agate Studio.

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Community2773d ago
gangsta_red2774d ago

The cloud tech does sound exciting. It would definitely make games more exciting.

Very curious to see what these next gen consoles bring. Hopefully it's more than just an upgrade in specs.

stuna12773d ago (Edited 2773d ago )

Cloud Tech is a myth! It's vaporware at this point. People thinking that next gen consoles will utilize this so call amazing tech are in for a disappointment. Microsoft has been talking about it a whole generation, but do we have undisputable proof it works!? No, because we simply don't have the infrastructure for it to work.

Possibly when everyone can afford expensive optic fiber cabling throughout not only their house, but everyone else's. Why people can't see Microsoft's demostration of Cloud Tech was all staged is beyond me!? They had the necessary conditions in place already.

Here's food for thought, how many people can take advantage of Xbox 1X's SdRam at 326 GB/s!? Not many when to supposedly Cloud thoroughput. It's that sam ram that will be used as a interface between the Xbox 1X's itself and Cloud servers, but because of most peoples bandwidth it's an actual bottleneck, which makes it overkill in most instances simply because your Internet providers don't or can't supply the necessary bandwidth to be able to accomodate the amount of data being transferred back and forth

As a note if Crackdown 3 actually pulls of a facsimile of Cloud Tech, I'd go as far as to bet that Xbox 1X's itself is actually doing the computations itself on the console side of things.

Artemidorus2773d ago

It's not a myth it's been going on for years It just requires alot of bandwidth.

x_xavier_x2773d ago (Edited 2773d ago )

@ stuna1

"Cloud Tech is a myth! It's vaporware at this point."

Google's Project Stream cloud based gaming platform says "hi". I'm in the test group for the service and I've found that it works incredibly well. I'm running Assassin's Creed Odyssey at 1080 60fps with max settings on a ten year old PC. I have average internet speed and I haven't seen any hiccups while playing. It really does appear that Cloud based gaming is going to be a big part of the future console generation. You can deny its existence all you want but that doesn't change the truth.

Mr_Wilson2773d ago (Edited 2773d ago )

There is a little game in early access at the moment that uses AWS cloud services pretty extensively. Hopefully Amazon's cloud services are as highly scalable as they claim, as I think this one could be big.

It's called Fortnite.

stuna12773d ago

Too those responding to my comment, are we just going to ignore the elephant in the room? I'm talking about the Cloud based Tech that Microsoft is talking about implementing! Computational Computing server side per Microsofts claims. It hasn't been proven as a viable and readily available tech industy wide. If that weren't the case, why are we still waiting on Crackdown 3!? Because it doesn't perform to the standards of Microsofts claims.

Look at Titanfall for clarity. It did nothing even close to what was claimed, even though it was touted to be impossible to be accomplished on a more powerful system, but yet the sequel using the same assets and coding was able too!? Some people fall for anything Microsoft throws out there.

We all remember the DX12 shananigans? How's that going by the way?? Not a peep, because it wasn't what they said it would be! Now we are on the cusp of another generation, and what Microsoft was basically saying a last generation console would have the ability to do, has been used as a fictitious flag transcending multiple generation, but yet has still to be realized.

Shikoku2773d ago (Edited 2773d ago )

@x_xavier_x

Where is your video for proof. If you are doing that lets see it other wise you're just blowing smoke.

Googles Stream base project cloud is going to end up like google fiber an an awesome attempt but in reality it isnt going to be pushed or make much headway.

x_xavier_x2773d ago (Edited 2773d ago )

@ Shikoku

"Video Proof", LOL! What are you talking about, kid? So, anytime a person makes a comment they must provide a video recording to back their assertion? Fist off, what would I have to gain by lying about such a trivial matter? Second, there are many articles and videos available online that support my statements. Just do a search on Google or YouTube for Project Stream and you'll plenty of articles and videos that corroborate my experience with the platform.

Here are a few to get you started:

https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...

https://flickstiq.com/first...
https://www.theverge.com/20...

It's really interesting to me that there are people that refuse to believe that this technology exists and that it will, more than likely, be at the forefront of gaming. Why are you so resistant to change?

darthv722772d ago

@stuna, I get the feeling you don't like MS so as such it is natural to gravitate towards their announcement and talks of cloud technology despite them not being the only ones in that market.

Google, Amazon, MS... even Sony have some foot in the clouds. It is not a myth and it is real. Just because a company like MS made some bold claims (which are coming true more so than previously thought) early on does not mean they wont ever truly come to fruition.

Have a little faith man. The future's so bright, I got to wear shades.

+ Show (4) more repliesLast reply 2772d ago
raWfodog2773d ago

For me, I'm just hoping for better GPUs outputting more games at staple 60fps, especially on AAA games. Higher rez capability (native 4K as standard) would be icing on the cake but I'd trade that off for checkerboarding if the games could easily hit stable 60fps with improved post processing capabilities. We may still be a generation away from that as a standard though but RDR2 on the XB1X shows we're getting there.

Ultimately, we just need games, games, and more games. I would also like to see backward compatibility return with PS4 games playable on the PS5, more so than cross-play. BC has been around since the early 80's and has been more of a 'basic' component than not.

rainslacker2773d ago (Edited 2773d ago )

Yeah, it was exciting almost five years ago when it first got talked about. The streaming was exciting when Sony first brought up Gaikai. Remember all those good times we've spent talking about how great the technology was going to be, and how it would really bring something new to gaming, and bring more possibilities, and more people into gaming because they wouldn't need a console. Good times....Good times.

It can make games more exciting, but it'll probably be used more just to make sure that these games have a connection requirement so the publishers can have their control. Its not like we haven't had semi-forced online since last gen when all these publishers were throwing in MP components to both monetize their product, and try to profit off the 2nd hand market with online passes....which thankfully they have given up this gen.

SierraGuy2772d ago

@xavier...your in a test group. Now let's open it up to what? 150 000 000 plus people?

Then let's judge.

+ Show (1) more replyLast reply 2772d ago
masterfox2773d ago

"Cloud Technology, Cross-Play A Basic Need, Says Dev" <--- Yeah because that made the Playstation currently number one brand in gaming right ?, -_-

2773d ago
Software_Lover2773d ago

.............. This isn't about Sony/Microsoft and what made whoever NO 1 or NO 2 or NO 3. This was about what "this dev" would like to see. Is wanting to see more crossplay bad?

Both of you camps see everything as an attack on your plastic.

2773d ago
xRacer74x2773d ago

Its just sad these gamers are so jaded. Its really pathetic

sammarshall1022773d ago (Edited 2773d ago )

Yeah why would Sony change their winning formula, they have no reason to

Flewid6382773d ago (Edited 2773d ago )

What's that got to do with things they want in the future? If it means devs will make better games, Sony's gonna be ahead of that pack anyway.

rainslacker2773d ago (Edited 2773d ago )

Being gamingbolt, I didn't read the article, but realistically, maybe what this dev had some meaning when taken in context, and wasn't so clickbait sounding.

I mean....cross play a basic need? Cloud tech being pushed forward just because of a new gen, when cloud is generation or platform agnostic?

Either what he said is being greatly misrepresented, or this product directior(read PR person), is really not that up to speed on what's been going on for the past few years.

That being said, I guess its nice MS is getting praise again for it's cloud tech, months before they release something which they haven't shown it off in, and many years after they first talked about it being so amazingly important for the generation.

What's sad, is that no matter how CD3 works, even if it ends up being terrible, it'll get talked up as some amazing achievement by the fan boys. But ultimately, it will play out almost exactly like I said before this gen started. It'll take a few years for the game to come to market and prove the tech, then it will take 2-4 more years to see another game which actually implements the tech in a meaningful way. I was just off my initial few years by a couple years. More ultimately, the tech won't even be exclusive to MS, but some people will act like it is, or that for some reason, anything on the Xbox itself somehow does cloud better....because it was somehow built around that or some crap.

@software

Sure, if he wanted to see them then great. But cross play seems like a given, unless Sony backs out. And saying cloud tech is going to be pushed forward because of next gen consoles? That makes no sense, considering that cloud tech isn't tied to the platform.

Plus, these two things are things that MS has made a big deal about all gen. The cloud tech is still pretty much a now show, and the "basic need" of cross play was always overblown, had no effect on sales, and going forward, not many will give a sh*t because they didn't on PC/console cross play for years, and it will no longer be a console war topic. The only time it will get brought up after a round of developers making a fuss for marketing purposes, is when fan boys say how Sony held it back for so many years, and that's not why its as good as it could be right now....or some other such nonsense.

+ Show (3) more repliesLast reply 2773d ago
Hardiman2773d ago

Those things are what Sony has used to get to almost 90 million PS4's, right?!?! Oh that's right, it was awesome games and predominantly SP games at that!

I think the evidence shows that if a company wants to be successful in the gaming industry it takes funding devs who have the talent to create quality software first and foremost. I imagine that'll still be the case next generation!

MrVux0002773d ago

There is no point in denying, cloud-tech is the future of gaming. But to think that will be detrimental for next gen consoles is silly talk IMO, especially when you check the current world internet speed situation.

As for "cross-play", we all know which party will benefit the most...and it is not us gamers.

Shikoku2773d ago (Edited 2773d ago )

Thats what they said about laserdisc, discovision, MP3s, Hddvd, betamax etc. The truth ia we have no idea what the furure of gaming is when the Wii was a smash hit it was motion controls are the future hell 5yrs ago, VR and AR was the future of gaming before that it was kinects.......why dont we just be really honest and say Id like it to be cloud gaming. Why anyone would want less control over their content I dont know but thats what you really mean..

2773d ago
rainslacker2773d ago

Most of those markets really only had room for one standard. A better analogy would be DVD's and VHS. They both coexisted for quite a while, but now VHS is nowhere to be seen, although DVD is still widely available, and supported by newer hardware.

Gaming itself has room for different standards so long as there is a market, and publishers willing to support it. However, with my analogy, I think it would take a purposeful effort by publishers to make cloud the future for it to actually happen. Which they will do, because they want control and just making money the old fashioned way is apparently not good enough for them anymore....because having completely control over the game someone plays is important to them for some reason I've never been fully able to comprehend.

2773d ago
marioJP872773d ago

Wouldn't we have to worry about things like buffering though? Like when streaming games?

Shikoku2773d ago

No what you would have to worry about is your ISP throttling MS cloud service in favor of their version of it.

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50°

Bethesda "lectured" Fallout New Vegas designer for saying the RPG would run at 30 FPS

"It was so offensive to me"

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Jin_Sakai49d ago

30fps sucks. Especially on an OLED.

30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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