
Kiev, Ukraine – PlayStation development took center stage at Casual Connect when Sony Europe's developer relations manager George Bain addressed an audience of Eastern European developers.
The PlayStation 2 has sold 131.3 million units to date, he said. The software sales for that platform have been over 1.4 billion.
The PlayStation Portable has sold 41.3 million units. Software sales have been 169 million.
And as of June 30th, the PlayStation 3 has sold 14.4 million units, with software sales of 94 million.
he most important information Bain had for his audience was news that, in Europe, the PlayStation 2 "is effectively an open platform," adding, "You no longer have to submit a game for content approval." He used examples from Russia and Indian developers, saying they can "create low-development cost titles and release them in their market."
Without the need of a licensed publisher, it's a direct relationship between a developer and Sony.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
not a bad idea i dont think
the figures basically say " this is how its done"
ps1- CD owned
ps2- DVD owned
ps3- BLU-RAY own again? i think so once ps3 is cheaper in 2009 and more switch to blu-ray and those who want ps3 its gunna be like GOD MODE"
PS2 still going strong
nice find BrunoM...
I'm sure for the time being it's only for the region that they live, but SONY can pick up new games and new developers this way.
I'm looking forward to see Russian or Indian developers coming up with fresh ideas.
That number is just crazy.