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How well does Skyrim on Switch compare to PS4?

DF: "How did they do that? The Switch port of Skyrim is excellent - Tom and Rich convene to discuss the necessary compromises and cutbacks, with full docked vs mobile comparisons, PlayStation 4 head-to-heads and - of course - a performance analysis breakdown."

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eurogamer.net
Moonman3116d ago

Confirmed Special Edition to any trolls...lol. They enjoy it on Switch! :) I like the colors on Switch better IMHO.

_-EDMIX-_3115d ago

... it's actually not

I would argue digitalfoundry is actually confirming it's not because depth of field and volumetric rays are missing. ... And the publisher has gone out of their way to make very clear that it is not the special edition.

Gemmol3115d ago

it actually is......reading fundamental.....keywords you missed.. features are pared back or missing, and if you continue to read they show you which one was pared back, so its not ps3 or 360 version......and they cannot call it a remaster or special edition if it never came out on Nintendo before

The existing Special Editions brought across the impressive volumetric lighting from Fallout 4, which is pared back or missing altogether in some cases on Switch. Shadow quality is necessarily shifted to a lower resolution (though edge filtering is fine, making the drop hard to pick up on) while ambient occlusion also seems to have taken a hit. Texture resolution is also visibly pared back in some areas, but by and large, this is only noticeable up-close - further back, Switch compares favourably. In terms of intelligent, well-chosen compromises to make, all of these changes are perfectly understandable and while the Switch version starts to lose some of the more subtle, pleasing effects of the full-fat current-gen console versions, the game still manages to impress - and the impact is even less of an issue when playing in handheld mode.

The key to bringing Skyrim to Switch is all about managing level of detail. Again, well-chosen cuts have been made here. Up-close, aside from changes to debris settings, the port retains the majority of object detail - geometry settings are, by and large, a match. Long distance detail also looks very similar indeed.

Vegamyster3115d ago

Just because a couple of settings are turned off/dialed back doesn't mean it's not the special edition. The lighting system, new textures/foliage, water shaders ect are all present from the special edition, just look at the comparsions: https://www.youtube.com/wat...

UKRsoldja3115d ago

It's not a very good looking game regardless. Never has been. Still looks like an upscaled ps2 game. Flat lighting and low-poly. Meh.

UKRsoldja3114d ago

DrJones - Uh, Witcher 3 is 2 generations ahead of this game.

DrJones3113d ago

'Upscaled PS2 game' That is where you are wrong

specialguest3115d ago

This is pretty impressive on the Switch hardware. The devs did a really good job on their optimization.

70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

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twistedvoxel.com
gigoran8168d ago

they can't get a 14 year old game to run smoothly?

jjb1981168d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

60°

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

70°

This massive Skyrim mod adds a whole new region, 50 new dungeons and more

Lordbound is finally here.