100°

Battlefront 2 Doesn’t Have A Progression Problem, It Has An EA Problem

Josh from The Total Bro, "Another day, another major publishing company is once again trying to gouge money from a fan base it doesn’t care about in a greedy attempt to maximize profits that they don’t need...The issues with Battlefront 2 go above and beyond the norm, though. The difference between the usual publisher scam and this one with EA is the heavy handedness of it all. They thought they could get away with the most egregious microtransanction power move made by any company to date and in a way they will."

Read Full Story >>
thetotalbro.com
DillyDilly3016d ago

This game will sale because of the name of the game but the player drop off will be epic after people beat the story

_-EDMIX-_3015d ago

Is that why the previous Star Wars Battlefront game sold? Oh yeah they didn't actually sell that well did they? The Battlefront that DICE made went on to sell better than both The Originals combined please stop trying to pretend that every single last Star Wars game goes on to move massive numbers because that is completely incorrect.

There's a great reason why Battlefront is moving these numbers in a lot of it is because it's behind a very solid developer.

People generally are not going to be buying games they don't like 😎

I mean based on your logic the Transformers and Harry Potter games should be moving GTA numbers 😂😂😂

starrman19853016d ago

Well it has both to be honest, but EA are the root cause. Having class progression behind RNG was never ever a good shout, you spend 2-3 hours on it one evening with your favourite class, you unlock a crate, you open said crate to get a star-card to support a class you don't actually play. Then you get angry and put £10 down to open some more crates in frustration, hoping to get something to actually give your class a boost.

3016d ago
40°

NetEase revenue grows 6.9% to $16.1bn in 2025

Publisher's games segment rose 10.1% following higher sales of Fantasy Westward Journey Online, Where Winds Meet, and Marvel Rivals.

Read Full Story >>
gamesindustry.biz
30°

Embracer sales decline 26% to $1.3bn during first nine months of fiscal year

CEO describes Q3 results as a "clear improvement" compared to previous quarters, citing success of core IPs.

Read Full Story >>
gamesindustry.biz
30°

Sega records $200m impairment write-down for Rovio during Q3

Rovio “found it difficult to advance its initially planned business development,” says Sega.

Read Full Story >>
gamesindustry.biz