Everything is moving to the Cloud, why isn't VR?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Cloud power has potential. Freeing up calculations so that programming and development of a game can be placed elsewhere. And it's not that gamers who follow technology don't think it doesn't work. It's that there isn't a great internet experience worldwide for cloud gaming to happen. Any hiccups in frame rate is going to kill the VR experience.
Secondly, developers aren't going to spend money developing cloud based processing until there are enough headsets on the market to bring cloud to VR. It's why smaller experiences are being made now because the cost to make games can get expensive and why some VR experiences are priced high because they are trying to profit off a lower player base amount of users.
But eventually, it will be used in some games. Possibly next gen. This gen may be too early to look for it.